This may work .. now that I know what you are asking for.
Place all rewards into the correct spot...
Place all possibly turn in items into @item_list...
This will ONLY work if they are single slot items and they match.. (helms give helms.. ect ect...)
Turning in any helm from the list of items will give you your class helm.. ect..
Code:
sub EVENT_ITEM {
my %rewards = ( #head arm bracer hands chest legs feet
"Warrior" => [4515, 4517, 4518, 4519, 4516, 4520, 4521], #All the cobalt set.. (for testing)
"Rogue" => [2828, 1001, 1002, 1003, 1004, 1005, 1006],
"Monk" => [2444, 1001, 1002, 1003, 1004, 1005, 1006],
"Berserker" => [2684, 1001, 1002, 1003, 1004, 1005, 1006],
"Shadowknight" => [1819, 1001, 1002, 1003, 1004, 1005, 1006],
"Paladin" => [1810, 1001, 1002, 1003, 1004, 1005, 1006],
"Ranger" => [2493, 1001, 1002, 1003, 1004, 1005, 1006],
"Bard" => [1846, 1001, 1002, 1003, 1004, 1005, 1006],
"Beastlord" => [2562, 1001, 1002, 1003, 1004, 1005, 1006],
"Cleric" => [1803, 1001, 1002, 1003, 1004, 1005, 1006],
"Druid" => [2434, 1001, 1002, 1003, 1004, 1005, 1006],
"Shaman" => [2665, 1001, 1002, 1003, 1004, 1005, 1006],
"Wizard" => [2422, 1001, 1002, 1003, 1004, 1005, 1006],
"Magician" => [2278, 1001, 1002, 1003, 1004, 1005, 1006],
"Enchanter" => [2561, 1001, 1002, 1003, 1004, 1005, 1006],
"Necromancer" => [2381, 1001, 1002, 1003, 1004, 1005, 1006]
);
my %reward_type = (
4 => 0, #Head
128 => 1, #Arm
1536 => 2, #Bracer
4096 => 3, #hands
131072 => 4, #chest
262144 => 5, #legs
524288 => 6 #feet
);
my @item_list = (1001, 1004, 1008, 1009, 1010, 1011, 1012); #THIS would be ALL items that are turned IN
my $item_turnin = 0;
if (grep { $_ == $item1 } @item_list) { $item_turnin = $item1; }
elsif (grep { $_ == $item2 } @item_list) { $item_turnin = $item2; }
elsif (grep { $_ == $item3 } @item_list) { $item_turnin = $item3; }
elsif (grep { $_ == $item4 } @item_list) { $item_turnin = $item4; }
if($item_turnin > 0) {
my $slots = $client->GetItemStat($item_turnin, "slots");
if (plugin::check_handin(\%itemcount, $item_turnin => 1)) {
quest::summonitem($rewards{$class}[$reward_type{$slots}]);
quest::emote("Works to make a piece of armor from the instructions you provided to him." );
quest::say ("Here you go $name.");
}
}
plugin::return_items(\%itemcount);
}