View Single Post
  #9  
Old 06-08-2015, 08:58 AM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Quote:
Originally Posted by Riklin View Post
I play a bard and have been really frustrated with the AoE DOT situation for bards for quite a while. I got so frustrated I started searching and came upon this thread. Has this code been pushed to the available code set?

My database does not have this in the rule_values table.
Code:
Spells, PreNerfBardAEDoT, false) //Allow bard AOE dots to damage targets when moving.
I'm assuming that setting this to "true" makes the bard dots work like they used to? I also created it with ruleset_id as 10.

I have manually inserted it in the table, SET THE VALUE to "true", then shut down the server and restarted it, but no change. The dots only seem to work when no movement is occurring.

Last time I did a build was about mid May, so date wise, that is after the thread.


Any help as to what I'm doing wrong?


Thanks again,
Riklin (Hall's Havoc)
There are multiple rulesets, make sure the zone you are in is set to use that ruleset.

Just to be simple I set all my zones to use ruleset 1 so I only have to manage one.
__________________
Clumsy's World: Resurgence
Clumsy's World [2006-2012]
Reply With Quote