Quote:
Originally Posted by Tyen05
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took one of the models and convert fbx to dae and imported to opensim. then i converted it to obj and import to zbrush. i am sure i could do it for blender too and it has fbx export.
so in theory, i could convert fbx to collada. import to blender. add more animations and then export back to fbx.
i dont know what to do after that for EQ.