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Old 12-14-2013, 02:35 PM
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Nydosa
Sarnak
 
Join Date: Jan 2013
Posts: 61
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Hi folks,

Once again, as our server continues to form into a final product, I'd like to share the latest set of features. Our custom island is nearing completion, with a remaining 5 zones being added. Epics 1&2 are complete, as well as Pepics 1&2. We have a great community, and have a lot of unique features to give the game some new flare. Come check us out!

Quote:
Current Features
Player Differences
- Max level of 51
- Many more class/race combinations than Live
- Experience, regen, mana, and resting rates are all significantly boosted
- Kunark-based world with access to Velious and Custom Content
- Many 52+ spells are set to level 51 here on merchants

NPC Differences
- Tiered Global Loot system - "Classic" items are rare drops from mobs 1-60
- All mobs have reduced hp, ac, max damage, and resistances
--> Mobs also have lowered level-based resistance bonuses, and do not fully resist at normal level caps
- Drastically reduced spawn times; nothing over 4 hours for boss-mobs

World Differences
- Removed all key and zone level restrictions (Excludes new expansion)
--> Keys can be used instead to directly transport to the dungeon from a NPC in Cab East
- Velious is distant, too far for boat travel, and only currently reachable through magical or expensive means
--> All Velious armor and gem drops have been increased 20x
- Plane of Fear, Hate, and Air are all accessible...Vox and Naggy have also moved to Kunark as well
- Starting city of Cabilis for everyone - non-traditional iksar classes tied into standard class quest lines
-- > East = DRU/RNG/WAR/SHM/BST/ROG/MNK/SHD West = PAL/BRD/CLR/WIZ/NEC/ENC/MAG
- Runny Eye is accessible through the Field of Bone - Burynai Dungeon - 10-30
- The Hole is accessible through Firiona Vie - Undead Iksar Ruins - 30-51+

AA System
- Every class receives general, archetype, and specific AAs for free at level 1, 17, 30, and 44
- Most 'General' tab AAs are trainable at 51, with 4x AA exp rate

Custom Expansion
- Entry through Timorous Deep (level 51 only, Luclin-difficulty)
- Luclin and PoP difficulty, set in mix of old and new zones
- 8 zones and counting
- Additional quest to obtain level 52+ spells/discipines (global drop)
--> Spells: 5 for pure casters/bards, 4 for priests, 3 for hybrids
--> Disciplines: 5 for ROG/MNK/WAR

Custom Items
- Epic 1.0s are modified to be multi-classed and drop from Kunark-based bosses (Vox/Naggy too!)
- Custom Epic 1.5s: single-classed, and secondary/back-slot only - based in new continent
- Custom Epic 2.0s: single-classed, and primary/waist-slot only - based in new continent
- Charm 1.0 - Free from lizardman, three total options
--> Grants optional illusion, race-specific, for old-world guard, undead, or animal
- Charm 2.0 - based in Kunark, revisiting ignored Kunark bosses
- Charm 3.0 - based in Velious, revisiting ignored Velious bosses
- Charm 4.0 - based in Expansion, Entry Area
- Charm 5.0 - based in Expansion, Far Side
- Enhanced Kunark armor sets (will now cast spells level 52-60, class-appropriate, and mostly buffs)
- Iksar Quest chain items to be usable by multiple classes (Required for epic 2.0)
--- > Necro hat = pure casters, SK 1hs = PAL/RNG, SHM 1hb = DRU/CLR, MNK bracer = BST, WAR pike = ROG/BRD

Custom Pets (Pepics)
- Customized pet models for all pet classes, along with customized spell-sets on pets
--> Major boost to enchanter pet line
- Pepic (Pet Epic) 1.0 - Wizard, Druid, and Cleric included (totems)
- Pepic 2.0 for all pet classes (cards)
--> Pepic 1 for MAG, and Pepic 2 for MAG/BST/NEC gives additional options for custom looks upon Hailing your pet

Class Differences
**All classes have some spells lowered to 51 on merchants**
- Bard
--> Double attack at 31/41/51 - 50/100/150 skill
--> Increased regen song effects
- Cleric
--> Double attack at 51 - 25 skill
- Enchanter
--> More durable/powerful pet
- Shadow Knight/Paladin
--> Increased Proc-line damage
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