View Single Post
  #1  
Old 12-06-2014, 11:39 AM
Kennebec
Fire Beetle
 
Join Date: Mar 2010
Posts: 19
Default Local Server and login server - Client kicked out

I am pretty sure I followed the set up guide meticulously Windows Guide and the Windows Private Login Server Setup Guide.

I am using a Windows 7 machine. The start.bat runs with no errors and I have 5 windows running - login, world, queryserv, 0:sleeping, and ucs.

I launch a Titanium Client and log in successfully and see the server. I select the server and click "Play Everquest". The client hangs and then kicks me back to the log in screen.

This is the complete login.log from this activity:

[Debug] [12.06.14 - 10:28:39] Logging System Init.
[Debug] [12.06.14 - 10:28:39] Config System Init.
[Debug] [12.06.14 - 10:28:39] MySQL Database Init.
[Debug] [12.06.14 - 10:28:39] Encryption Initialize.
[Debug] [12.06.14 - 10:28:39] Encryption Loaded Successfully.
[Debug] [12.06.14 - 10:28:39] Server Manager Initialize.
[Network] [12.06.14 - 10:28:39] ServerManager listening on port 5998
[Debug] [12.06.14 - 10:28:39] Client Manager Initialize.
[Network] [12.06.14 - 10:28:39] ClientManager listening on Titanium stream.
[Network] [12.06.14 - 10:28:39] ClientManager listening on SoD stream.
[Debug] [12.06.14 - 10:28:39] Server Started.
[Network] [12.06.14 - 10:28:57] New world server connection from 127.0.0.1:60743
[World] [12.06.14 - 10:28:57] Server Kennebecs Playground(Kennebec) did not attempt to log in but unregistered servers are allowed.
[Network] [12.06.14 - 10:30:57] New Titanium client connection from 127.0.0.1:60172
[Network] [12.06.14 - 10:30:57] Application packet received from client (size 14)
[Network] [12.06.14 - 10:30:57] Session ready received from client.
[Network] [12.06.14 - 10:30:57] Application packet received from client (size 36)
[Network] [12.06.14 - 10:30:57] Login received from client.
[Client] [12.06.14 - 10:30:57] User: Kennebec
[Client] [12.06.14 - 10:30:57] Hash: 29b0c1f89ad589eab6375426de062dc772ecaddc
[Network] [12.06.14 - 10:30:57] Application packet received from client (size 12)
[Network] [12.06.14 - 10:30:57] Server list request received from client.
[Network] [12.06.14 - 10:31:18] Application packet received from client (size 16)
[Network] [12.06.14 - 10:31:18] Play received from client, server number 2 sequence 5.
[Network Trace] [12.06.14 - 10:31:18] User-To-World Response received.
[Client] [12.06.14 - 10:31:18] Trying to find client with user id of 2.
[Client] [12.06.14 - 10:31:18] Found client with user id of 2 and account name of Kennebec.
[Client] [12.06.14 - 10:31:18] Found sequence and play of 5 2
[Network Trace] [12.06.14 - 10:31:18] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
02 00 00 00 | ....
[Network Trace] [12.06.14 - 10:31:18] Sending play response with following data, allowed 1, sequence 5, server number 2, message 101
[Network Trace] [12.06.14 - 10:31:18] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00 | ...........e....
02 00 00 00 | ....
[Network Trace] [12.06.14 - 10:31:18] Sending play response for Kennebec.
[Network Trace] [12.06.14 - 10:31:18] dumping packet of size 20
05 00 00 00 00 00 00 00 - 00 00 01 65 00 00 00 00 | ...........e....
02 00 00 00 | ....
[Network] [12.06.14 - 10:31:18] Client disconnected from the server, removing client.
[Network] [12.06.14 - 10:31:51] New Titanium client connection from 127.0.0.1:60174
[Network] [12.06.14 - 10:31:51] Application packet received from client (size 14)
[Network] [12.06.14 - 10:31:51] Session ready received from client.
[Network] [12.06.14 - 10:31:51] Session ready indicated logged in from world(unsupported feature), disconnecting.

Here is my complete eqemu_config.xml file (minus pwds):

<?xml version="1.0"?>
<server>
<world>
<shortname>Kennebec</shortname>
<longname>Kennebecs Playground</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<address>127.0.0.1</address>
<localaddress>127.0.0.1</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>127.0.0.1</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>asdpoiuyqhakslfjjr</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="false" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>127.0.0.1</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>127.0.0.1</host>
<port>7778</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>127.0.0.1</host>
<port>3306</port>
<username>xxxx</username>
<password>xxxx</password>
<db>peq</db>
</database>

<qsdatabase>
<host>127.0.0.1</host>
<port>3306</port>
<username>xxxx</username>
<password>xxxx</password>
<db>peq</db>
</qsdatabase>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>

Can anyone tell me where I went wrong? Builds all worked with no difficulty, I did the downloads the last week. I also built everything without a private login server and used the EQEmu login server with the same results. That makes me suspect it is on the world side. The client can connect to other EMU servers. Any assistance is welcome. Thanks in advance.
Reply With Quote