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  #1  
Old 05-28-2004, 03:51 AM
monalin crusader
Hill Giant
 
Join Date: May 2004
Posts: 238
Default Races not working

I've been running EQemu 5.3 on my Minilogin for awhile now and i started with a blank db and started creating the world from scratch. However, when i create mobs they all show up as Humans. I know that the race must be in the <zone>_chr.s3d. But the ones i'm choosing are. For example i'm in Karnor's Castel i'm using races 20, 133, 164, and 146. Textures are all set to 0. (I've tested them at different textures) but none of them show up. The other thing i find strange is that when i'm ingame i change the texture to anything i want and the model i wanted shows up. Below is what i entered into the database for my entrys. These are all separated by a tab in the text file though it doesnt look it here.

Quote:
\n Xter_Ve_Warlord NULL 65 164 1 \n 23000 0 1 1 8 4 4 5 0 0 0 400 600 \n 0 50 0 0 255 255 255 255 0 0 0 0.4 1 20 20 20 20 20 0 0 1 0

\n Xter_Ve_Cleric NULL 67 146 2 \n 20000 0 1 1 8 4 4 5 0 1292 0 300 564 \n 0 50 0 0 255 255 255 255 0 0 0 0.4 1.4 200 200 200 200 200 0 0 1 0

\n Apprentice_of_Vivic NULL 67 133 3 \n 30000 0 1 1 8 4 4 5 0 0 0 300 564 \n 0 50 0 0 255 255 255 255 0 0 0 0.4 1.4 200 200 200 200 200 0 0 1 0

\n High_Priest_of_Vivic NULL 67 133 2 \n 35000 0 1 1 8 4 4 5 0 1292 0 400 634 \n 0 50 0 0 255 255 255 255 0 0 0 0.4 1.4 200 200 200 200 200 0 0 1 0

\n Lord_Vivic NULL 80 20 5 \n 130000 0 1 1 8 4 4 5 0 0 0 709 1134 SEFRTMC 0 60 0 0 255 255 255 255 0 0 0 0.4 1.4 300 300 300 300 300 0 0 1 0

\n High_Ordinator_of_Vivic NULL 70 133 5 \n 39000 0 1 1 8 4 4 5 0 0 0 654 867 S 0 40 0 0 255 255 255 255 0 0 0 0.6 1.8 200 200 200 200 200 0 0 1 0
I loaded them into MYsql db using the command.
LOAD DATA INFILE 'npc_types.txt' INTO TABLE npc_types;

It comes back with no errors but 7 warnings.

Not sure what the problem is i messed around with this awhile yesterday couldnt figure it out. If anyone else can please please help.
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  #2  
Old 05-28-2004, 04:32 AM
KhaN's Avatar
KhaN
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Join Date: Mar 2004
Location: France, Bordeaux.
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What is the structure of your "<ZONE>_CHR .TXT" file ? Reading what you are explaining (Sorry if i misunderstood), i think your txt structure isnt good, it should look like this :
Code:
2
SBU,EASTWASTE_CHR
ARM,NRO_CHR
Where
2=Number of models to load
SBU/ARM=Short Name of the model to load (Use EQInside/EQEmu GUide to know what it is)
EASTWASTE_CHR/NRO_CHR=Zone Name File where Shortname are located.

Also, in your DB, do you setup gender/helm too ? because its needed for some race, like snow bunny, race:176, need to have gender:2(Neutral), in order to show as a bunny.
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  #3  
Old 05-28-2004, 04:57 AM
monalin crusader
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Join Date: May 2004
Posts: 238
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Yes i guess my post was a little bit confusing.. I'm not using the <zone>_chr.txt i'm using the file that is default karnor_chr.3ds or whatever the extension is. But you probly solved my problem in just saying that the (2) makes the gender neutral i was using 0 for gender thinking that was neutral. That might work i'll try it in a min. Thanks for the help though i'll let you know if it worked.
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  #4  
Old 05-28-2004, 05:59 AM
Swampdog
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Join Date: May 2004
Posts: 106
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If you are using races that are not native to that zone and are not in globals, you HAVE to create a [zone]_chr.txt file to tell eq where to load the models from. The [zone]_chr.s3d file only contains native models for that zone. The [zone]_chr.txt file says "hey eq.. I wanna use these models in addition to the ones native or in globals. Please force load them for me before you load the [zone]_chr.s3d file..".. EQ then reads how many forceload models it needs to grab and then forceloads each model listed in the file.

Having the database settings right is only part of the equation. You have to do both.. Hope that helps...
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  #5  
Old 05-28-2004, 06:41 AM
monalin crusader
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Thanks Khan that helped alot fixed my problem... On a different note does anyone actualy read the post completely? I've said 2 times i am useing races that are native to the zone. Anyways, Anyone got info about the 'headings' variable havint figured which number point what directions if you have any input please let me know.
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  #6  
Old 05-28-2004, 07:19 AM
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KhaN
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North = 0
West = 60
South = 120
Est = 180
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  #7  
Old 05-28-2004, 09:22 AM
Swampdog
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Quote:
Originally Posted by monalin crusader
On a different note does anyone actualy read the post completely? I've said 2 times i am useing races that are native to the zone.
heh.. Sorry about that Monalin... I was kinda rushing through trying to get forums read before I had to get some things done today so I kinda skimmed.... /looks around trying to hide the guilty expression :P
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  #8  
Old 05-28-2004, 11:31 AM
monalin crusader
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Hehe its really np at all man i just think its funny people dont completely read posts sometimes.

That didnt seem to work well Khan i got better results with:
N=0
W=460
S=900
E=1360

Dunno why but thats what i figured out Maybe its because i'm using Version 5.3-DR3 instead.

I got another question you might be able to answer though I've been running it on Minilogin but when i run 5.3-DR3 with eqemu's login it getts an error that says incorrect version. But yet winters roar is 5.3 Why is that? Do i need to use 5.3 and not 5.3-DR3, didnt think there was enough of a difference in them to get an incorrect version error.
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  #9  
Old 05-28-2004, 11:51 AM
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KhaN
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Im not sure, but i think WR show 5.3 but isnt a real 5.3. Maybe a dev could answer you, i know EQEmu Login only allow a range of version.
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  #10  
Old 05-28-2004, 11:54 AM
monalin crusader
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Well i want to use 5.3 not 5.3-DR3 But i cant find it anywhere on sourceforge they went from 5.2 to 5.4 dunno why. Or if i could find the source for and 5.3 version i could change it.
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  #11  
Old 05-28-2004, 02:11 PM
animepimp
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I'm pretty sure there was never an actual release that came out for 5.3. DR3 should be the last one that came out for 5.3 since GoD came out before 5.3 could be "released". And yes Winter's Roar is not turly 5.3. It uses 5.3 files mostly, but with custom files and some other newer flies aside from the exes and dlls. And the server is very custom also so I'm not sure what actual release of the EQEmu code coresponds iwth it, you have to ask them.
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