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  #1  
Old 07-13-2013, 11:59 PM
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Nightrider84
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Default Return home button glitch

I have the return home button enabled on my server but no matter what client (titanium underfoot ect) I use if i click it the window pops up asking to go to my home city if I click yes it locks the client up and crashes. any thoughts as to why this would happen?
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  #2  
Old 07-16-2013, 12:56 AM
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Nightrider84
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"Update"

Ive tried disabling the button restarting server enabling it restarting server changing the time it takes for the button to pop up after logoff aswell to no avail.
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  #3  
Old 07-16-2013, 01:28 AM
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Drajor
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What source version? I am running an older r2214 and just tested this (worked fine). Try changing the line database.MoveCharacterToBind(charid,4); in client.cpp Client::HandlePacket (client.cpp) to database.MoveCharacterToBind(charid,0);

This should move the character to their primary bind rather than home city. If that works then there is a good chance that the home city bind location is not being set correctly during character creation.
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Last edited by Drajor; 07-16-2013 at 01:28 AM.. Reason: Spelling.
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  #4  
Old 07-16-2013, 02:35 AM
KLS
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Did it actually send you home when you quit out and came back after the crash?
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  #5  
Old 07-16-2013, 02:42 AM
KLS
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Nm, I was able to reproduce this. I'm looking at it but I don't have an ETA on a fix.
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  #6  
Old 07-16-2013, 03:15 PM
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Nightrider84
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Thank you I appreciate it, but no it didnt send me home thanks for taking the time to look into it. Id like to be able to fix this without having to update and recompile my server if all possible.
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  #7  
Old 07-16-2013, 04:01 PM
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Drajor
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Quote:
Originally Posted by Nightrider84 View Post
Thank you I appreciate it, but no it didnt send me home thanks for taking the time to look into it. Id like to be able to fix this without having to update and recompile my server if all possible.
You have KLS onto it now so you are in good hands. The probability of not needing to modify/recompile are approximately zero unfortunately :(
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  #8  
Old 07-16-2013, 04:02 PM
KLS
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Yeah I am pretty sure this is a code error unfortunately.
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