Ubuntu 64 bit zone crash issue
			 
			 
			
		
		
		
		I started messing around with my own emu server a few months ago on my home linux router.  It's a humble 32 bit system running ubuntu 10.04 LTS. 
Getting started was pretty easy and it was working well, but then people actually started playing once in a while so I had to move it in a hurry to some better bandwidth.  The new machine was also a humble 32 bit unit with the same OS.  Everything went fine. 
 
Now I'm trying to improve hosting once again by setting it up on a beefy multi-core 64 bit machine (Same OS, just 64 bit). 
I had to edit some makefiles for it to build and then I started it up.  Everything looks fine, but when you choose a character and try to enter a zone, the zone crashes and you get kicked to login.  I updated to the latest svn and rebuilt with identical results. 
In my eqemu_debug_zone.log file I see where the NET__IDENT_TRACE block is several pages long, trying over and over to match the client opcode where before it only tried each .conf file once. 
The log ends with NET__IDENTIFY finally picking up the correct signature, then WORLD__CLIENT New client, and so forth.  It crashes silently at that point and launches a new dynamic zone process. 
 
Any ideas? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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