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  #1  
Old 05-23-2005, 03:59 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 5.6

1. Reskinned all of the icons on the main window, and added two menu options: View...Toolbar icon size... and View...Menu icon size... These let you separately set the icon sizes for the toolbar or main menu to 16x16, 24x24, 32x32, or 64x64. Settings will be remembered for the next session.

2. Added File...Export...Export zone objects to .S3D. This will export any objects that have been placed into a zone (or more importantly, added under File...Properties) to their own .S3D file. This is useful for creating custom .S3D files that contain equipment models, such as weapons. When this option is selected, OpenZone will ask for the name of the new S3D/WLD file. This option is also described in the online help.

3. Enhanced the Edit...Change polygon properties dialog:

3.1. Added a checkbox that lets you set whether an object uses a masked texture, such as for tree leaves.

3.2. If you click Ok without having added a texture to the texture list, OpenZone will ask for confirmation.

3.3. Added a checkbox at the bottom that will cause OpenZone to change ALL polygons with matching textures instead of just the one that was selected. Due to the destructive nature of this option, it will ALWAYS be unchecked upon opening the dialog and a warning will display whenever it is checked.

3.4. Added a toolbar icon on the main menu to make accessing this dialog easier (second to the last icon, next to the help icon).

4. Fixed a bug where OpenZone would be unable to find its online help file after a scene has been loaded.

5. Expanded the .SCN file format to allow them to automatically import 3D Studio Max .3DS files. It now supports a new keyword, 3DSFILENAME, which may be placed within a MESH construct. The format is 3DSFILENAME <filename>, where <filename> should be a fully-qualified path and file name. The importer is smart enough to cache files that are loaded more than once to save time, and there is an example of its use in the \scenes subfolder called meshimport.scn.

It's available here: http://sourceforge.net/project/showf...ease_id=329541

Enjoy,

WC
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  #2  
Old 05-24-2005, 04:30 PM
haloboycs
Sarnak
 
Join Date: Jan 2003
Posts: 94
Default

I was thinking of giving it a try after reading of Liam making a zone for WR. Downloaded it and trying out, trying following "basic zone" tutorial.. it appears to be alot problem with 5.6..

-after you have zone created, minimize the program (switch to internet for tutorial, and back) and maximine the program.. it just stay stuck with "intializing..." screen. <--- big problem
-sometime program doesnt launch up, it just stay on splash screen forever, need to ctrl + alt + del
-sometime program launch up, but nothing show up.. theres a program in tray tho, ctrl + alt + del as well

oh btw, im using Win XP (SP1)

*duck*

Last edited by haloboycs; 05-25-2005 at 12:35 AM..
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  #3  
Old 05-24-2005, 05:07 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
Default

I'm looking into it. There definitely are issues if you move, resize, minimize, or otherwise do anything to it while the OpenGL windows are still initializing. Once they've finished, you should have no problems. If I find a fix I'll see about putting out another release.

Okay, I believe I'ved fixed it. The program has much tighter control over its startup process, and it will prevent you from moving, resizing, or minimizing the window while the OpenGL panels are still initializing. SourceForge is down for maintenance, so I'll try to replace OZ 5.6 with this version tomorrow.

Last edited by Windcatcher; 05-25-2005 at 03:04 AM..
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  #4  
Old 05-24-2005, 11:28 PM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

I have little problem with OZ 5.6 and Global_Obj.S3D
I try to explain with my bad english :
With table doors in DB i custom some zone like that :
http://eqfroggy.ath.cx/Screens/froggy015.jpg

If i try to load a Openzone project for add some object in
global_obj.S3D

All my wall or object in this scene climb on Z axis for 2 meter !!
I have no problem with 5.5, did you change hot spot of object ?

"I would like to benefit from this post to thank you much Windcatcher for the splendid work which you make on the whole of the tools that you put has provision of the server's creators."

Bel.
__________________
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I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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  #5  
Old 05-25-2005, 07:39 AM
Homogenn
Fire Beetle
 
Join Date: Jul 2003
Location: Denmark
Posts: 7
Default

Quote:
Originally Posted by haloboycs
I was thinking of giving it a try after reading of Liam making a zone for WR.
Thanks a lot, jerk.

Anyway, is it just me or when I put mesh objects into a zone they seem to hover above ground level when viewing the zone ingame, even though they don't in the editor. It doesn't matter if gravity is on or not.
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  #6  
Old 05-25-2005, 07:45 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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Apparently I introduced a problem in trying to get equipment items working. I'll be looking into it tonight and I'll try and fix it ASAP.
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  #7  
Old 05-25-2005, 08:38 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Okay, problem solved. Maybe this will also fix the issues with creating custom weapons. Everyone who has OpenZone 5.6 should re-download it. I also fixed a couple of minor problems in the tigerskin and leopardskin teepee objects (the very top of them was still in blue cloth).
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  #8  
Old 05-25-2005, 02:06 PM
sirreality
Fire Beetle
 
Join Date: Feb 2005
Posts: 14
Default

I have downloaded this from 5 or 6 different mirrors on sourceforge and OpenZone.exe fails CRC and is corrupt in every one of them. I tried unzipping it with winrar and winzip on two different systems, same problem.
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