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  #1  
Old 04-16-2005, 04:15 PM
KingMortenson
Fire Beetle
 
Join Date: Apr 2004
Posts: 25
Default Phase 1 Complete

Well after lots of trial and error KMRA now has a cool little Feature.

Guilds can take over the zone Plane of War ,

We're useing a unique system coded by Bleh but it's not useing the GW code. Guilds can now go in and Kill General Rallos Zek, and when they do if they have the Most guildies in the zone when he goes down, then they win the zone. There is a Server wide Broadcast that says "Plane of War has been captured by Guildname" The General respawns and it wears the Winning guilds Tag as well as being Ally to only that guild, and everyone else on server is KOS..

The End result of this project has many more features and details , but this parts working GREAT so far

The zone is entirely PVP, and Invadors who do not Own the guild zone is as Skeletons, the guild that own PoW zone in as Zeks .

We're going to be setting up some Special merchants that sell items for the zone as well as other cool stuff in the near future.


-KMRA STAFF
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  #2  
Old 04-17-2005, 01:12 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
-When Responding to a post, make sure you have something to add to the thread, responding to a thread to derail the topic in a big no.
Ahem......
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #3  
Old 04-17-2005, 01:19 AM
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KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Hail, dictatorship.
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  #4  
Old 04-18-2005, 04:54 AM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

Smells like GuildWars to me :p But not bad
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  #5  
Old 04-19-2005, 07:27 AM
Rithien
Fire Beetle
 
Join Date: Feb 2003
Location: Here
Posts: 24
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I still don't think pvp is a very good idea on a server like KMRA because balance is next to nonexistant, but sounds like a nice feature anyway.
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  #6  
Old 04-19-2005, 01:22 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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Agreed, there is absolutely no balancement to KMRA, GM's are even corrupt.. They twink their own characters, for example this "Iamien" character. I'm well aware that you guys have a rule against twinking your own characters but no GM's on your server go by your rules it seems. I dont mean to offend you in any way King Mort, but... In my honost opinion if it matters at all, I suggest you make KMRA legit completely and whipe characters and start over. And dump all of those rediculous GM's and stick with a crew that "works" on your server instead of standing there talking to their friends. Which brings me to my next point, the GM Position should be taken more seriously... It is a job and a responsability, not a free ticket to uberness. I had logged on a couple weeks ago to find myself getting flamed and beaten down by 2 GM's that were bored on your server. Like I said, I dont mean to offend you King Mort but perhaps you should take more consideration on your crew bud.. Anyhow, the server is nice and I complement you on your great connection for I have yet to have gone Link-Dead and your coder is very talented but KMRA could be a lot better if you put your mind and time into it and do away with this "favoritism" garbage that GuildWars had so much of.

Last edited by Lexen1; 04-19-2005 at 09:25 PM..
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