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  #1  
Old 04-13-2013, 02:58 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
Exclamation Varlyndria: Ascension - Coming Summer 2013





Ascension is the ultimate upgrade to Varlyndria that will change the game forever in a better and more balanced direction. The elimination of the level grind will be very popular among the changes and the fact that level 80 is min/max forever means development to get everything perfect on balance is going to be much easier. No more pets being OP at early levels, no more scaling problems.. Everything will be on a even playing field and progression will be gear, vses and AA points only, which will give players a much more enjoyable experience. Players will be able to simply join in on the fun with other players without worry of being low level. This will encourage grouping and getting a guild right out of the box. Also with the new guild NPC players can simply join the default guild now if they enjoy a more solo role but want some guild benefits.


STORY
The Gods are slowly fading and dying off and their power has leaked down into the mortal plane because of it. All creatures in Norrath, Luclin and even the planes have grown into super versions of themselves, reaching their peak at an early stage of life. Varlyndria has new threats coming in at all angles now with creatures being so enhanced and hungry for power. However, the energy of the Old Gods has also imbued the champions of Varlyndria as well.


FEATURES COMING
• Default Guild called Heroes of Varlyndria will be added that all players can join by talking to an NPC.
• More race class combinations. High Elf Shadowknights, Ogre Clerics etc.
• All players start and end at level 80 and cannot lose experience any longer.
• Players do not have to worry about a level grind, they can jump right into progression now.
• A new starting zone where players ascend into the story line will be coming following a nice tutorial to get players started.
• A new organized hub is coming for the Ascended Varlyndrians. New Kelethin is going to be abandoned.
• Spells are balanced towards level 80 and this allows for paths to have a solid balanced spell set now of 6 or more abilities to play with. The power of your spells is of course increased as you get stronger ranks with the Varlyndrian Statistical Enhancement System.
• All mobs in every zone are now level 80 with different power levels. (progression)
• All pets and temp pets are level 80 now and fully balanced.
• 16 New Paths are coming, 1 for each class guild.
• The Path Remover will no longer de-level players.
• AA points are the main source of leveled progression now and players can get many helpful buffs and items this way as well.
• Donation item fixes and revamps and many new additions to the tier system.


RELEASE DATE
April 2013. (The server is going offline for a while until Ascension is ready to launch.)



FAQ


QUESTION: Am I going to lose my stuff with Ascension?
ANSWER: Not at all. Players will be automatically leveled to 80 upon arriving in the new hub. New characters will be automatically leveled to 80 as well.

QUESTION: With everything being level 80 now how are we going to tell where to go first?
ANSWER: The teleporters will have power levels instead of levels now displayed on their names. Example: Power Level 1, Power Level 2 etc etc.

QUESTION: I don't think I've ever seen any mmorpg do this before. Why is everything going to be 80 and no higher?
ANSWER: The fact that there is so much more to progression than just leveling is a big factor. There is also the factor of balancing 100s of pets and temp pets per every few levels that honestly are just passed up quickly. Levels pretty much have no purpose on Varlyndria anymore. They are more annoying than anything else. This new system lets players get right into the action and have fun while still having the Varlyndrian Statistical Enhancement System to upgrade them as they get better gear as well as all the AA points you'll be working on immediately. It allows the devs to not have the burden of level 1 to 79 balancing and get right to the point of end-game focus.

www.varlyndria.com
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  #2  
Old 04-22-2013, 05:24 PM
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Drakiyth
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Varlyndria: Ascension has been pushed back towards mid May. The server still has tons of work that needs to be finished on it and all 64 (16 are new) of the class paths will now have 6 core abilities each (on separate timers) that make them interesting and fun. My goal here is to deliver a true unique and addicting experience to the emulator community unlike anything before. I am also planning on getting PVP with a reward system of Gladiator Points into Ascension since all 64 paths will be a lot more balanced this time around.


I'll keep you posted as always.


Below is a look at some of the Warrior paths and their abilities in Ascension. All 64 paths will be receiving this treatment on their pages.

http://www.varlyndria.com/warrior.html
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  #3  
Old 04-22-2013, 06:08 PM
Kavanah
Sarnak
 
Join Date: Nov 2010
Posts: 68
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It's looking good!
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  #4  
Old 04-22-2013, 10:00 PM
satora54
Sarnak
 
Join Date: Jul 2009
Location: Elizabethville
Posts: 60
Default !!!

Take your time man, it's looking GREAT!
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  #5  
Old 04-24-2013, 08:44 AM
Thrash!
Fire Beetle
 
Join Date: Apr 2013
Posts: 2
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Could you talk more about the PvP system being put in place?
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  #6  
Old 05-05-2013, 04:49 AM
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Drakiyth
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Posts: 549
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The player vs player in Ascension is going to be really cool. Here are some things about it:

• Players will use a special NPC to get to the battle zones, and when they enter the zone they will be placed in a random location.

• Battle zones are not huge, they are all decent sized and fit for PVP.

• A special NPC with a massive amount of HP will spawn in the zone that needs to be killed. This NPC will only spawn WHEN the criteria of players is met in that area. For instance: when 4 players enter that NPC's parameter the NPC will spawn. It's than a Free For All and may the best man or woman win. The NPC its self is not a threat.

• When the NPC is killed the player or team who landed the blow will get Gladiator Points when they loot. Gladiator points can be spent at the Gladiator vendor and there will be many awesome rewards you can buy with them. The items you can purchase will mainly be things like consumables that help with player vs player combat, like scripted items that remove debuffs, snares and fears or healing potions. There will also be armor, weapons and special pets you can buy for a lot of points.

• PVP battle zones are constantly up and running, even if there are no players in it. This will prevent players from zoning back and forth and manipulating the spawn.

• The battle zones have anti-boxing rules and you cannot enter them with more than 1 character per IP address. If you try to enter the zone with your box team, they will be kicked out. This rule was made to encourage fair play.
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  #7  
Old 05-08-2013, 03:28 AM
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Drakiyth
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VARLYNDRIA: ASCENSION - CHANGES (MORE PATHS COULD BE INCLUDED)

After looking at most of the paths over and over again throughout the months I have decided to change some of them
into similar but different versions of themselves with a new name. These paths seemed extremely generic and were getting
difficult to get "into" their design process. Many of these paths will now do some new things and work differently than before.


• Axe Throwers are becoming Marauders


• Star Throwers are becoming Ninjas


• Poisoners are becoming Nightshades


• Snipers are becoming Woodland Archers



More detailed info on these paths will be introduced when I start work on them. I can tell
you this much so far
:


MARAUDER: This path will be a combo of Axe Thrower/Melee and Temporary Pets. The story is they are berserkers who
have been raised by the underground evil societies and are all about ravaging, raping and pillaging and use vicious War
Boars which they grew up with down in the pits to aid them in combat.

NINJA: This path will introduce Ninja Swords that monks can use, have some mystic powers along with star throwing.

NIGHTSHADE: This path will be very similar to the old Poisoner, but will have a strange plant twist since
plants produce poisons. They might even be able to throw deadly man-eating plants at their victims. Think Poison Ivy in
batman meets a rogue.

WOODLAND ARCHER: This will be a ranged/pet class. Woodland Archers will be able to summon a powerful animal companion
that helps them deal damage with archery. This is the closest a ranger can get to a hunter in world of warcraft in Varlyndria.



WWW.VARLYNDRIA.COM
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  #8  
Old 05-08-2013, 06:50 PM
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Drakiyth
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The Death Penalty has been officially established.

• Players will lose 20 minutes worth of Dedication Points (20 points if OUTSIDE a pvp zone.)
• Players will lose 20 Gladiator Points (If killed inside a pvp zone.)


PVP rules

• When killing a player in a battle zone they will spawn a spirit with 1 hp. This spirit can be killed for up to 20 Gladiator Points. Drop rate = 50% up to 20 total.
• Boxing/Friends fighting with each other on same IP is absolutely 100% not allowed in Battle Zones and we have scripts that will remove your characters instantly if you try it.


There are new path changes coming to monks.


Dragon Apostles are turning into a hybrid of Tiger Disciple and Dragon
Apostle called the Dragon Disciple with some other cool features, making
them the ULTIMATE hand to hand or staff monk.


Tiger Disciples are changing into the Samurai path. Samurai will use
the same Martial Type Swords as Ninjas but will focus more on melee
combat with Bushido powers.
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  #9  
Old 05-08-2013, 07:46 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
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You are putting some serious time and consideration into the changes. Everything is looking rather exciting.
__________________
Wrath - Lead Admin and Owner of Enlightened Dark: Ascension

Enlightened Dark: Ascension
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  #10  
Old 05-12-2013, 11:08 PM
Drakiyth's Avatar
Drakiyth
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Join Date: Apr 2012
Posts: 549
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Thank you very much, Mario. This is round 2 in my opinion. The old Varlyndria was my very first server
and now that I have learned a lot more about sql and perl and have had a plethora of help it's time to
show what I really want to do with the Varlyndrian world.


Here are some examples of the system I am using for all 64 paths in Varlyndria: Ascension. I am doing
what I can to make them flavorful and unique from each other, and I strive to bring all of my players
something they can get into that fits their personality. Variety is the spice of life. These paths below
are tested well and ready to go for launch. Check out our website for much more info on other paths
and the server.

NOTE: Pets and Temporary Pets are now scripted (over 160 pets) to scale with their master's charisma.
This includes their spell damage as well.


Varlyndria: Ascension currently does not have an ETA on release. It's done when it's done, as Blizzard Entertainment would say.

www.varlyndria.com





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  #11  
Old 05-13-2013, 01:07 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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THIS WAS ACTUALLY Disc CD SLOT = 15 and it can be used along with other Bloodthirster attacks.


BLOODTHIRSTER: DESTRUCTIVE RAGE: 16 SEC CD, ENDURANCE COST 640, (Disc CD Slot = 15)
• SPELL SLOT 1: Spell Triggers Added: Unleash 4 brutal swings of your weapon on a target that deals 420
base damage each. Attacks released this way count as their own entities.
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  #12  
Old 05-14-2013, 03:43 PM
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Drakiyth
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Join Date: Apr 2012
Posts: 549
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Thank you very much for the feedback and compliments, Phorest. I felt like it was time to scratch the old Varlyndria which was my first server, but I ultimately felt it was not good enough to be gold. Ascension is where it needs to be after a year. It was simply time to upgrade from boy status to man status as far as servers go. I hope when Ascension is finished that you and your friends have a great time on it. The work I have invested to bring this place to everybody is going to be well worth it in the end.

Varlyndria: Ascension has the following custom files:

• spells_us.txt
• dbstr_us.txt
• GlobalLoad
• Optional MP3s that replace music in some zones.


All of the things I have posted are already tested and in the game using whatever EQ spell animation fits for that ability. There isn't going to be any major graphic downloads or anything, your client will handle almost all of it.
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  #13  
Old 05-17-2013, 12:41 AM
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Drakiyth
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Join Date: Apr 2012
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Meet the Shadowknights of Ascension if you dare...


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  #14  
Old 05-17-2013, 03:17 AM
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Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 549
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FIRST LOOK AT THE DREADLORD (REPLACED TERRORIZER)


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  #15  
Old 05-18-2013, 06:25 PM
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Drakiyth
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