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  #1  
Old 05-14-2005, 03:24 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default Live Is Broke Again

OK,
so as many of you know, the newest patch broke eqemu again. So we are back where we started a couple months ago. They changed a reasonable ammount of stuff besides opcodes, so we got plenty of figuring out to do.

The best way you can help is by playing on live and packet collecting everything you do. I will be releasing a new packet collector once we have enough of the new structs figured out. Until that point the old one will still make valid log files, but none of the other stuff (privacy/mobs) will work. Submit any logs to PEQ feature logs folder as described in the collector thread. If you want your logs kept secret, contact me and we'll make arrangements.
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  #2  
Old 05-15-2005, 11:00 AM
gordonzero
Fire Beetle
 
Join Date: Aug 2004
Posts: 18
Default

just a quick question about opcodes ... um ... woudn't it be posible to find the opcodes by watching the server log for the "unknown opcode" and figuring out what you did to cause it to happen?
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  #3  
Old 05-17-2005, 08:18 AM
Doodman's Avatar
Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default

Well, that is what we basically do..

But considering there are currently 200+ unknowns, it's not quite as simple as you might think.

Plus, they have changed around some structures so those need to be figured out again.
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  #4  
Old 06-12-2005, 04:31 PM
[BN]Shaun
Fire Beetle
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 1
Default Time untill fixed?

Is there any general ETA or guess of when you guys might have this fixed?
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  #5  
Old 06-12-2005, 04:54 PM
solid11's Avatar
solid11
Discordant
 
Join Date: Dec 2004
Posts: 266
Default

14 Days, 7 Hours, 47 Min, 23 sec....22 sec....21 sec....20 sec....
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  #6  
Old 06-12-2005, 09:19 PM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Quote:
Originally Posted by solid11
14 Days, 7 Hours, 47 Min, 23 sec....22 sec....21 sec....20 sec....
I hope this is not some sort of a twisted joke!
If not...WooT!
/bow
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  #7  
Old 06-16-2005, 11:36 PM
Tulwen
Fire Beetle
 
Join Date: Jun 2005
Posts: 8
Default

If we reinstalled EQ with the CD's and did not patch would that get us going temporarily?

I'm just asking cause I'm trying to learn some about this and have a little fun with it before class starts back up next week.
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  #8  
Old 06-17-2005, 12:12 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Quote:
Originally Posted by Tulwen
If we reinstalled EQ with the CD's and did not patch would that get us going temporarily?

I'm just asking cause I'm trying to learn some about this and have a little fun with it before class starts back up next week.

No..You must patch. That is why its so important to keep the EMU compatible with live..I dont know but I suspect that some day something like Winters
Roar will become toally obsolete and there will be no way to play it unless you were lucky enough to have been playing before..

So thank those Devs for their incredible insight to this game..I have found it to be very confusing compared to a "Normal" 3d game where the .exe and file
structures never change!
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  #9  
Old 08-17-2005, 06:55 AM
yoshscout
Fire Beetle
 
Join Date: Aug 2005
Posts: 1
Default Idea

Ok i been doing the coding thing for quite a while and i was thinking, this may be the way the developement process is going but i may be wrong.

Y not split the developement team in 2 parts. One that is concerned with keeping opcodes running ie live compat team and one that is purely running for functionality. live team gets it compatible and then functionality team catches current version up to that level of functionality. i know this requires updated opcodes for all that functionality most likely but you get the idea.

This brings up a good question... where is the documentation of what we have lost from version to version?
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