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  #1  
Old 04-10-2005, 07:13 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default Custom items, here they come~

Hola~

After months of works, brainstorming and testing to implement custom weapons in EQEmu, i finally succeded yesterday, AYE~ Right now, the process is still in early beta, and still bugged, the weapon doesnt not appear correctly in hand (There must be an entity reference somewhere in WLD structure), but at least, now, custom weapon show up and move with the characters.
If some are interested in having custom weapons i will post the process when i will have bugs fixed, but inc screenshots im sure many are waiting since a long time.

Ingame
www.worldofalkora.com/users/khan/EQ000187.jpg
www.worldofalkora.com/users/khan/EQ000188.jpg

Weapon Render
http://www.atralumen.com/artworks/co...s/ILDT01XX.jpg
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  #2  
Old 04-10-2005, 07:42 AM
mangoo
Items Master
 
Join Date: Apr 2003
Posts: 293
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That's awesome Khan, nice work.
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  #3  
Old 04-10-2005, 08:21 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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I believe the xyz origin has to be at the end of the weapon (near the hilt). Then I think the weapon will appear correctly.
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  #4  
Old 04-10-2005, 08:28 AM
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KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Nope, i can move the weapon at every XYZ coords i want, weapon in PC hand, wil appear in "XYZ middle coords" (i dont know how to fully say it, just look at screenshots).
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  #5  
Old 04-10-2005, 08:51 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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So.... will this allow me to dual wield 10lb trouts?
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  #6  
Old 04-10-2005, 09:43 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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I did some checking...the problem is in OpenZone. I'm going to have to add an option to convert directly from .3ds to .msh. I'll try to get it working tonight and get an update out.
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  #7  
Old 04-10-2005, 09:54 AM
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KhaN
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Also, change the way OZ rename objects (add a number at the end), because it make it hard to make items name
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  #8  
Old 07-20-2005, 04:49 AM
Shadow-Wolf
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Join Date: Oct 2003
Posts: 511
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Sorry to bump a really old post but are there any updates on this?
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  #9  
Old 07-20-2005, 08:25 AM
saveus
Sarnak
 
Join Date: Mar 2005
Posts: 30
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mmm holiday time , nobody on forum :(
come back in september
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  #10  
Old 08-16-2008, 08:56 PM
strangler
Fire Beetle
 
Join Date: Jun 2008
Location: Indianapolis
Posts: 2
Default Any new progress

Last post i see is from a long time ago. Does this work?
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  #11  
Old 08-17-2008, 01:37 AM
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Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by strangler View Post
Last post i see is from a long time ago. Does this work?
Does making custom objects/items work?

Yes, I've been adding and using custom objects on our server for years. As for weapons, etc I haven't added any (yet) but I know that works too.
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