Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-23-2006, 09:53 AM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
Default Swamp Wars

would anyone be interested in a small (3 zone) legit team base pvp server between the frogloks of guk and the trolls of grobb? guk would be changed to be the froglok starting city with their merchants and trainers and everything in there and trolls and frogloks would both use innothule swamp for their newbie grounds and fighting arena. new characters spawn at level 5 with all skills capped for level 5 (ie: warrior's 1h slashing would be at 30, wizard's peircing would be 1. oh yea, and the frogloks would be restricted to their old races, no shadow knights or necromancers.

some ideas not set in stone but being considered:
1. purpose for player killing
1a. the only way to make money is to kill enemies, when a player kills a player you can loot its head and turn it in for money in the city to purchase weapons/spells/armor/food/drink/bandages/potions/whatever. if we did this then potions and the bind wound skill would be buffed.
1b. collecting the heads of your enemies can be turned in by 4's to get a +1 stat bonus

2. mobs are stronger the farther away from guk and grobb you get, various named NPCs will have a chance to spawn in certain locations that can drop weapons, armor, spells, potions, bandages, food, drink, basically anything you could buy in the cities the named mobs have a chance to drop but they would be unsellable.

3. new recpies - fine steel weapons that occasionally drop from named mobs could be combined with potions, spell recipies, and other igredients to add proc effects to weapons. the idea is to make a ton of recipes and new items that proc any enemy targetted spell. flash of light, fear, darkness, snare, root, flame lick, burst of flame, disease cloud - you know, whatever. higher level spells will require more expensive ingredients.

4. similar to the weapon proc effects, maybe ranged item recipies that have beneficial targeted spells, like clarity, spirit armor, light healing, dexterous aura, rapicous subversion, etc...

5. "GM Event" wars between frogloks and trolls. the events would be announced in advance to get the most involvment and the goal would be to break into the other race's city and slaughter their NPCs. the race that wins will get small benefit like maybe a faction increase with their city for cheaper prices on items, or earn extra gold for killing NPCs or unlock a new class for their race to play as - everyone who participated would get to vote for their race's new class and the class with the most votes wins.

6. Adding an extra zone to server, the Feerrott.
6a. Ogres could be a playable race that spawn in the feerrott near innothule instead of ogguk. 3 way swamp wars instead of 2.
6b. Ogres are a non-playable NPC race that occasionally wonder through the swamp and the troll and froglok factions with ogres change depending on who wins the last Swamp War, the winning team gains access to the Feerrott temporarily to purchase ogre weapons/armors/spells/foods/drinks/potions/crafting ingredients/whatever

7. Adding an extra zone to server, The Southern Desert of Ro.
7a. similar idea to number 6 except with humans. It could turn into a 4 way Swamp War or humans could be NPC controlled race that help the winner of the Swamp War, either Ogres & Humans would be playable or one of them would be playable. Humans and Ogres would not both be NPC controlled
7b. Ogres ally with Trolls, Humans ally with Frogloks either with humans and ogres both playable or both non playable, winning the Swamp Wars increase faction with your ally, losing decreases faction - faction cannot be lowered to KOS from continually losing.

Last edited by Grundy; 06-23-2006 at 06:09 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:58 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3