Zone Instancing
			 
			 
			
		
		
		
		This was probably already asked, if so can someone point me to the correct post? 
When a dynamic zone is first loaded is everything loaded into memory? Or does the server need to reference the zone’s database entry for pathing, spawns, loot table, etc? 
 
I am asking because I think I may have a way to deal with zone instancing, such as LDoNs. But it I think for it to work all of the zone info would need to be loaded into memory. 
 
Here is a summary of my initial thoughts for LDoN zone instancing. Sorry if it is hard to follow.  
 
Database setup 
	LDoN Table fields - AccessFlagNum, MapName, uniqueZoneName, Timer, GroupID, FlagCount 
	Group LDoN Table fields - GroupID, AccessFlagNum, Char1ID, Char2ID, Char3ID,  
				    Char4ID, Char5ID, Char6ID 
			 	   (could add adventure objective fields later) 
 
Player Requests LDoN 
	Server checks if player is leader 
		If No, rejects request 
		If Yes, server checks if group has 3 or more members 
If No, rejects request 
			If Yes, server checks if any group member already has an access flag 
				If Yes, rejects request 
				If No,LDoN is offered			 
 
Group Leader accepts LDoN 
		AccessFlagNum created 
			Search LDoN.AccessFlagNum for first available flag number 
				Start at 01,  
If 01 exists move to 02, etc… 
If 01 does not exist, create 01 
Entry made in LDoN Table and Group LDoN Table 
		Server checks which zone map to load for that LDoN 
		Server loads unique zone from map and access flag number 
			Zone is named by map name plus access flag number (mmca23) 
		Access flag given to leader and group for that zone 
 
 
Player tries to zone into instance 
	Server checks flag to determine which zone to place player in 
		If no access flag exists it boots player back to previous zone, or a defualt zone 
		If access flag exists player is sent to zone based on access flag # 
 
Player successfully zones into instance 
	Start timer 
 
Player completes LDoN objectives 
	Zone timer set to 115 minutes 
 
Player leaves adventure 
	Remove one from FlagCount 
 
Zone stays active until 
	It has been active for 130 minutes or greater 
 
Zone deactivates 
	Remove access flag from any marked with it 
	Remove LDoN Table and Group LDoN Table entry 
Reset/remove timer 
		
	
		
		
		
		
		
		
		
		
		
		
						  
				
				Last edited by Rocker8956; 08-27-2008 at 01:34 AM..
				Reason: most of post was cut off
				
			
		
		
	
		
		
	
	
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