Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-25-2016, 10:39 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default Structs

So as I dig deeper into the code, I have started to try to figure out the structs system. Take for instance the LoginInfo struct.

Code:
struct LoginInfo_Struct {
/*000*/	char	login_info[64];
/*064*/	uint8	unknown064[124];
/*188*/	uint8	zoning;			// 01 if zoning, 00 if not
/*189*/	uint8	unknown189[275];
/*488*/
};
How was this originally found? If we have some that we do not know, that have yet to be implememented, how would I go about finding the data to make the struct. The actual structure completely makes sense to me but the method of determining it does not.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:41 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3