HP lost is 2x Dmg Taken
When in combat, the combat log will show, "x hits for 4 damage". However, when looking at my hitpoints in my inventory window, and at the hitpoint % on my health bar, I'm seeing 2x enemy damage reflected. I.e., I see HP: 92/100 (-8 hp), and 92%, respectively. Has anyone else experienced this, or have any immediate thoughts, before I put myself through the displeasure of suffering through the hot mess that is the server code?
Also, should the files in .\eqemu\shared\ folder rebuild with each server launch? Mine do not, unless I manually delete them first. Is this the intended behavior?
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