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Old 10-22-2004, 06:46 PM
Daeath
Sarnak
 
Join Date: Feb 2004
Posts: 55
Default 3DS/OBJ Mesh/Texture/Bones exporter

From what I've read in the archives, it seems that certain elements - mainly anything that is animated - cannot be properly exported into a 3DS/OBJ format due to the unknown SOE bones format. Is this still a factor, or has anyone been successful in exporting the character models into a popular format - such as Max?

Also, what is the best way to export landscape/object meshes? OpenZone?
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