Nadox Lever + elevator
INSERT INTO doors VALUES
(11005,1,'nadox','NDLIFT400',-96.03,-467.9,-87.1,0,59,0,0,0,0,1,0,60,'NONE',0,0,0,0,0,0,100);
INSERT INTO doors VALUES
(11006,2,'nadox','TMLEVER500',-96,-567,48.9,128,40,0,0,0,1,1,0,-1,'NONE',0,0,0,0,0,64,100);
INSERT INTO doors VALUES
(11007,3,'nadox','TMLEVER501',-96,-567,48,128,40,0,0,0,0,-1,0,-1,'NONE',0,0,0,0,0,0,100);
Note: there is not enough data to make it behave like live, however there are 3 options we can use until more info is available.
Here are the 3 options
1- Leave it as it is, where the elevator opens if you click it and also if you move the lever.
2- Modify doors.lockpick to xxx and make it open with that skill.
3- Use a key and only open with key. NOTE: Key can be ANYTHING, where doors.keyitem can be a number that belongs to any peqdb.items.id. I tested it and I can open it with my boots, helm, sword, coin, rusty, food, etc. and that includes anything you can hold on your mouse cursor.
I hope this helps.
__________________
Sysadmin.
Last edited by sysadmin; 04-04-2005 at 02:13 PM..
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