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  #1  
Old 06-26-2005, 05:31 PM
Rimok
Fire Beetle
 
Join Date: Jun 2004
Posts: 14
Default New server up

Minilogin ... Seems to work but Eqgame.exe hangs upon entering username/password.

Minilogin output follows::
LoginServer.ini read.
Server mode: Standalone
Login server listening on port:5999
78 New Server connection: 127.0.0.1 port: 46089
World List:
============================
ID: 1, Name: [0.6.0-DR2] HomeOfMagic Server, Local, IP: 127.0.0.1:2484, Status:
-2, AccID: 0
============================
World List:
============================
ID: 1, Name: [0.6.0-DR2] HomeOfMagic Server, Local, IP: 127.0.0.1:2484, Status:
-2, AccID: 0
============================
World List:
============================
ID: 1, Name: [0.6.0-DR2] HomeOfMagic Server, Local, IP: 127.0.0.1:2484, Status:
-2, AccID: 0
============================
World List:
============================
ID: 1, Name: [0.6.0-DR2] HomeOfMagic Server, Local, IP: 127.0.0.1:2484, Status:
-2, AccID: 0
============================
50484 New client from ip: 127.0.0.1 port: 2485
85828 New client from ip: 127.0.0.1 port: 2488


World server output follows:

[Status] CURRENT_WORLD_VERSION:EQEMu 0.6.0-DR2
[Status] Loading variables..
[Status] Loading zones..
[Status] Clearing groups..
[Status] Loading items..
[Status] EMuShareMem loaded
Error: EMuShareMem: pDLLLoadItems: iMaxItemID > MMF_EQMAX_ITEMS
You need to increase the define in Items.h.
[Error] Error: Could not load item data. But ignoring
[Status] ./LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading ./addon.ini..
[Status] Loading EQ time of day..
[Status] Reboot zone modes ON
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Liberating a country that despises us...
TCP listening on: 127.0.0.1:9000
World server listening on: 127.0.0.1:9000
Setting World to MiniLogin Server type
Connected to LoginServer: 127.0.0.1:5999
64078 New TCP connection: 127.0.0.1:2486
New zoneserver: #1 127.0.0.1:2486
64109 New TCP connection: 127.0.0.1:2487
New zoneserver: #2 127.0.0.1:2487
Zoneserver SetConnectInfo: 127.0.0.1:2486: 127.0.0.1:8781
Zoneserver SetConnectInfo: 127.0.0.1:2487: 127.0.0.1:8780

and finally one of the zone servers (currently running 2 only) :

[Status] CURRENT_ZONE_VERSION: EQEMu 0.6.0-DR2
[Status] Loading Variables
[Status] Loading zone names
[Status] Loading items
[Status] EMuShareMem loaded
Error: EMuShareMem: pDLLLoadItems: iMaxItemID > MMF_EQMAX_ITEMS
You need to increase the define in Items.h.
[Error] Loading items FAILED!
Failed. But ignoring error and going on...
[Status] Loading npcs
[Status] Loading npc faction lists
[Status] Loading loot tables
[Status] Loading doors
[Status] FileLoadSPDat() Loading spells from ./spells_us.txt
[Status] FileLoadSPDat() spells loaded: 6747
[Status] Loading guilds
[Status] Loading factions
[Status] Loading AA effects
[Status] Loading swarm spells
[Status] Loading tributes
[Status] Loading corpse timers
[Status] Loading what ever is left
[Status] Loading commands
[Status] 172 commands loaded
[Status] Entering sleep mode
Connected to worldserver: 127.0.0.1:9000

Soooo.... I think it's working fine. I bet it's because I patched to current? (I play on live servers too, but not for long if this works.)
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  #2  
Old 06-26-2005, 08:33 PM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

For the 416461696136641634696164 times !
If you reading before post,
You know patch is breaking emulation...
This problems was approached on many many many post :(

The 0.6.0 DR2 need client before december 2004 patch.
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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  #3  
Old 06-27-2005, 09:43 AM
Rimok
Fire Beetle
 
Join Date: Jun 2004
Posts: 14
Default Sheesh

I wish people had more to do than sit around forums waiting to flame peeps. A simple "Yes, that's due to the patch, otherwise your setup looks right" would have done nicely. Kinda sad really. See I know I shouldn't have patched. But It was done before I setup the server. Another way to ask my question is... Is there a way to check this setup without a backpatched client?
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  #4  
Old 06-27-2005, 09:47 AM
Rimok
Fire Beetle
 
Join Date: Jun 2004
Posts: 14
Default Sorry

I visited your site and I realize why you are so angry... You're french arent you? Je ne parle pas francias..... So maybe you were being polite for french? I'm not sure.

Last edited by Rimok; 06-27-2005 at 05:59 PM..
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  #5  
Old 06-27-2005, 11:56 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

Quote:
I visited your site and I realize why you are so angry... You're french arent you? Je ne parle pas francias..... So maybe you were being polite for french? I'm not sure.
It was hard for me to speak good english but, i try ...
It was hard to help other, but i try also ...
I was easy to sit around forums waiting to flame peeps, but i don't try...
I never use insults or vulgar language in this forum, but try to speak true...
I'm not hungry but tired to see same question (like many people here), sorry if it is'nt polite for you (that not what i want make).

BUT, if you have a problem with my nationality (Yes i'm french), i can't help you because I don't understand in what that irritates me.

For the version problem :
I can't answer to you about backpatch, because is against the forum rules, don't blame me for that... i don't make it.
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.

Last edited by Belfedia; 06-27-2005 at 07:59 PM..
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  #6  
Old 06-27-2005, 04:09 PM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
Default

He wasn't asking for a backpatch.

No, without the correct client, there is no real way to test the setup. Even if the setup was completely correct, it wouldn't do you any good without a backpatched client which I don't think anyone around here has or would give you since it's an automatic ban. Sorry. =/ Just wait for Live compatibility.
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  #7  
Old 06-28-2005, 08:28 AM
Rimok
Fire Beetle
 
Join Date: Jun 2004
Posts: 14
Default Thanks

Thanks Sare..
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  #8  
Old 06-28-2005, 10:09 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Error: EMuShareMem: pDLLLoadItems: iMaxItemID > MMF_EQMAX_ITEMS
You need to increase the define in Items.h.
Uh..you might want to fix that too. I'm not sure where on the boards it is, look for a tutorial on how to increase the maxmimum item count. It should be as simple as changing a definition in a header file and recompiling.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #9  
Old 07-09-2005, 07:37 PM
Rimok
Fire Beetle
 
Join Date: Jun 2004
Posts: 14
Default Yup

That's an easy one I can do that. Thanks.
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