Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-18-2006, 11:41 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default [Spells.us] Mysql CC does not update

Disclaimer: I'm not even sure if this is the correct section to post in, as it seems to be a mysql bug and not an emu error.

I noticed while trying to change pet spells to require no components for my players, that while the dbase itself appears updated after changeing it around. The MSQLCC program does not actually write the information to the spells.us file.

I would get the 'no component found' message until I changed them manually with the Replace function in Wordpad program. Replace (item number) with a -1, btw for those who did not know.

sorry if this was noted before, as my searches did not come up with any similar errors and this may even be limited to my server setup for some reason. Just a heads-up for any who encounter similiar spell change bugs. By the way: This was tested with a complete restart each time i changed the file.. server + mysql was completely restarted, to ensure information wasnt being stored somewhere by default during my tests.
Reply With Quote
  #2  
Old 09-19-2006, 02:46 AM
mattmeck
Guest
 
Posts: n/a
Default

mysqlcc updates the sql server it has nothing at all to do with text files, so it is doing what it is designed to do.
Reply With Quote
  #3  
Old 09-19-2006, 04:28 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

ahh, my bad. I assumed it was reading from the file for its information, and based on that I was guessing it was supposed to change it when dBase was changed.

Im still very new to all of this, only got back into setting up an emu reciently.
Reply With Quote
  #4  
Old 09-19-2006, 07:19 PM
Magefeu
Sarnak
 
Join Date: Aug 2006
Location: Belgium
Posts: 65
Default Updating Spells_us.txt

Hello,

The only easy way I found to edit a lot of spells at the same time is to import the spells_us.txt in excel. (Use auto filters for sorting the spell names , change the spell class level ect...)

Then save it as an excel file and import everything with navicat to a NEW mysql table.

Finaly export DB with navicat as a Spells_us.txt using ^ as field delimiter...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:15 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3