Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Completed

Quests::Completed This is where Completed quests are.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-27-2006, 08:02 AM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
Default Upgraded Absor

Here is a little informal mod I did of the Absor NPC in Angelox's new tutorialb. You can turn in bladed rusty weapons and a bronze bar to get a tarnished version, also there is a two-handed bronze sword quest in there too.

Code:
#zone: tutorialb
#Revised Angelox and CrabClaw's Upgraded Absor v1.1 mod

sub EVENT_SAY{
  if ($text=~/hail/i){quest::say("Weapons are one of your main forms of combat. And a faster weapon can make the battle go in your favor. While helping out here , I found enough stones to sharpen weapons. If youd like I can sharpen your's , simply hand it to me. Although, if you get me some raw materials I can do much [better]!");
 }elsif ($text=~/better/i){quest::say("I can repair any rusty bladed weapon if you bring it to me with a chunk of bronze, such as a Short Sword, Long Sword and the like. The kobolds are the ones you seek for the bronze, those greedy vermin have a particular eye for shiny metal ignots.  Given even more resources, I can forge you a very nice [Two Hander].");
 }elsif ($text=~/Two Hander/i){quest::say("Interested in a weapon of real power are ya? Well it be not an easy task but get me a chunk of iron, a chunk of bronze and a Tarnished Two Handed Sword and I can forge you a mighty sword that will make you the envy of all others! Now go forth and seek said materials adventurer!");
 }
}

sub EVENT_ITEM{
  if ($item1==9997){
    quest::summonitem(7021);
    quest::say("This will do just fine. Now let me see... Ah ha! There we go. Take this and give those kobolds a sound strike on the head!");
  }elsif ($item1==9998){
    quest::summonitem(5042);
    quest::say("This will do just fine. Now let me see... Ah ha! There we go. Take this and give those kobolds a sound strike on the head!");
  }elsif ($item1==9999){
    quest::summonitem(6030);
    quest::say("This will do just fine. Now let me see... Ah ha! There we go. Take this and give those kobolds a sound strike on the head!");
  }elsif ($item1==55623){
    quest::summonitem(5071);
    quest::say("This will do just fine. Now let me see... Ah ha! There we go. Take this and give those kobolds a sound strike on the head!");
  }elsif ($itemcount{54229} == 1 && $itemcount{5013} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A much better Short Sword to help fend off those nasties!");
    quest::summonitem(5042);
  }elsif ($itemcount{54229} == 1 && $itemcount{5014} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A spiffy, repaired Axe to aid you in your adventures!");
    quest::summonitem(5043);
  }elsif ($itemcount{54229} == 1 && $itemcount{5015} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! Here's a much sharper Scythe!");
    quest::summonitem(5049);
  }elsif ($itemcount{54229} == 1 && $itemcount{5016} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A mighty Broad Sword!");
    quest::summonitem(5044);
  }elsif ($itemcount{54229} == 1 && $itemcount{5019} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A refurbished Long Sword to help fend off those nasties!");
    quest::summonitem(5045);
  }elsif ($itemcount{54229} == 1 && $itemcount{5020} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A powerful Battle Axe to help defeat your foes!");
    quest::summonitem(5046);
  }elsif ($itemcount{54229} == 1 && $itemcount{5021} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A new Scimitar to help fend off those nasties!");
    quest::summonitem(5047);
  }elsif ($itemcount{54229} == 1 && $itemcount{5022} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A refurbished Bastard Sword to help fend off those nasties!");
    quest::summonitem(5048);
  }elsif ($itemcount{54229} == 1 && $itemcount{5023} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A powerful Two-Handed Sword to help fend off those nasties!");
    quest::summonitem(5070);
  }elsif ($itemcount{54229} == 1 && $itemcount{5024} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A mighty Halberd to help fend off those vermin!");
    quest::summonitem(5071);
  }elsif ($itemcount{54229} == 1 && $itemcount{59954} == 1 && $itemcount{5070} == 1){
    quest::say("Now let me see... Ah ha! Here ya go! A mighty Two Hander to conquer those vermin!");
    quest::summonitem(5030);
 }
}
Reply With Quote
  #2  
Old 12-27-2006, 10:24 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Thanks, Crabclaw - I've added it to the ax_peq db, and it will be with the next update
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3