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  #1  
Old 01-31-2008, 11:09 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
Default Character Flags

I understand there are flags for a character to open up certain zones to them. But are more general flags implemented so that I can tell if a player finished a certain quest or questline?
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  #2  
Old 01-31-2008, 11:20 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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from what i read there are quest flags which are global and can be stored in char data and they actualy work =)

also from what i read the zone flags cuase zone to crash when used... But then I am curious how did they got PoP progression to work at ProjectEQ in this case...
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  #3  
Old 01-31-2008, 11:58 AM
ChaosSlayer
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this thread here gives few samples
http://www.eqemulator.net/forums/sho...hlight=globals
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  #4  
Old 01-31-2008, 05:07 PM
AndMetal
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Join Date: Mar 2007
Location: Ohio
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Quote:
Originally Posted by narcberry View Post
I understand there are flags for a character to open up certain zones to them. But are more general flags implemented so that I can tell if a player finished a certain quest or questline?
You're looking for quest globals, like ChaosSlayer mentioned, which are stored in the quest_globals table. There is a page in the Wiki (about 3/4 of the way down) that goes over how you can access them, which is how the Planar Progression quests work in the PEQ DB.

They are accessible directly in the scripts by adding a Dollar Sign ($) in front of the global name (so, calling it directly as a variable, like $quest_global_variable), although the "better" way to do it, like the post linked above mentions, is calling it from the array qglobals (so, %qglobals{quest_global_variable} for example).

Quote:
Originally Posted by ChaosSlayer View Post
also from what i read the zone flags cuase zone to crash when used... But then I am curious how did they got PoP progression to work at ProjectEQ in this case...
Zone flags do not cause a zone to crash, at least to my knowledge. I have several people on my server who have completed Planar Progression up to the Halls of Honor A trials without any problems with zone crashing.
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  #5  
Old 01-31-2008, 05:42 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Getting into a zone you weren't flagged for used to cause the client to get disconnected instead of zoning to the arena... shouldn't be an issues with them anymore though.
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