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  #1  
Old 04-27-2008, 08:11 PM
cole89103
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Default Petition system

ok guys i need to talk realtime to a dev who knows how the petition system works
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  #2  
Old 04-27-2008, 08:17 PM
trevius's Avatar
trevius
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/petition <message> - Creates a petition and adds it to the queue

#listpetition - lists all open petitions that haven't been deleted

#viewpetition <number> - views the petition number found in the output of the #listpetition command. This will show the message entered by the petitioner.

#delpetition <number> - deletes the petition

That is about all there is to it. I know you requested a dev, but I am not sure what else you could possibly want to know about it unless you are changing code to get the UI petition system working.
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  #3  
Old 04-27-2008, 08:18 PM
cole89103
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i mean internally for my gui i need to know more about the system as to what aspects are required and what arent by the database and so forth in order to make the petition manager
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  #4  
Old 04-27-2008, 08:23 PM
cole89103
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i also need to know what the fields for unavailables are for for instance
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  #5  
Old 04-28-2008, 09:24 AM
ndnet
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The only field in that table (from the copy I'm looking at) that is not required on INSERT is `gmtext` (because there wouldn't be any gmtext when the player first submits a ticket).

The structure also saves things like the level of urgency -- GMs/Guides can raise or lower an escalation level of the petition, checkouts -- should be a count of how many times the petition has been looked at with the in-game UI, lastgm -- name of the last person to have looked at the petition, etc.

Edit: I meant to include: unavailable is probably going to be the count of how many times a GM checked out the petition but the player wasn't around to respond.

Last edited by ndnet; 04-28-2008 at 05:27 PM.. Reason: Quick inclusion
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  #6  
Old 04-28-2008, 09:45 AM
cole89103
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yeah that was my thinking actually thanks i got the petition manager working in its most basic form
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