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Old 06-08-2010, 07:21 PM
songie
Sarnak
 
Join Date: Dec 2009
Posts: 43
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EQ-Heroes Core System is almost finished

Many times you heard me talking about the Core System, It took me a while but here it is, we will call it TCS from now on.
The TCS is a system that controls expansion progression unlike a normal server,
Progression is unlocked by the admin, here at EQ-Heroes progression is handled by the player-base of the server.

Two of the three factions gain points in order to unlock an expansion these are the heroes and the shadows, the centurions take no part in unlocking but they benefit from it. They are able to enter an expansion the moment one of the other two factions unlock it.

During Alpha-test the points to unlock are 100 for kunark and 150 for velious, once beta starts these numbers change to 1000 and 1500 as to not unloking it on the same day.

Future expansions when finished will be added to the list of unlocks as will special raidmobs etc be included aswell.

How to gain these points, for the heroes they are called Hero Points for shadows, Shadow Points. They are gained by killing raidmobs for your faction or by leveling a Soulstone. (about the SS more later)

They are also gained from killing deployed troops from the opposing faction.

Faction NPC's:
All npcs we talk about communicate with each other even if they are not in the same zone.

The All Seeing Eye:
This NPC controls the entire system network of npcs that update all the points and the npc controls the Expansion Unlocking mechanism, only the faction Hero (all four) can unlock an expansion so as long as the main quest has not been done yet and no Hero or Shadow is ingame progression is locked.

Shadow Gates:
You might have noticed these in some zones, they regulate who can enter and who cant they also ping the eye to check for updates, they also regulate troop deployment.

Faction Captain:
This guy handles faction titles and Soulstone / Weapon upgrades in a nutshell.
Faction Titles, each faction has unique titles that can be bought with Veteran Points the higher the title the better spell effect you get.

Soulstone:
This stone is given to you at the end of tutorial and boosts your character by 1000 mana, health and stamina for each level it posseses so a stone at level 100 means 100.000 each wich is not needed to beat the servers content but allows you to grow stronger if you like. Bots can also recieve the same stone, leveling the stone is done by turning level 51 and trading these 51 levels for 1 SS level.

This works up to SS level 10, for level 11 you need to be level 52 and so on.

Soul Weapon:
At SS level 20, one can convert the stone into a weapon for their class, this can only be done once and the weapon can be leveled as a Soulstone the weapon starts out as a very basic Mythical III weapon but gains power rapidly each level. The weapon as the SS has 100 levels.

Faction Sergeant:
This Guy handles faction troop deployment to dungeons, while deployed for each 1 hour they stay alive they provided their faction with 1 faction Point, it is rather urgent for factions to kill these troops as soon as possible, however theres always a catch. When someone level 55 enters an occupied dungeon they become pvp enabled and factions can defend their troops from being taken out.

There are diffrent types of troops availeble for deployment depending on rank and availble Command Points.

Faction Commander and/or General:
These will give players daily quests that can be done for Veteran/Command and Faction Points. Currently only one quest is availble but this will be expanded upon.

Faction Points:
As you know these are used to unlock expansions, but what you don't know is that it also releases Champions and by this we mean Raidbosses. The faction with the most points will start to spawn Champions of the opposite side this means that the higher a factions points are, more opposing forces are spawned around norrath. This means 2 things first more targets to raid but also the opposing factions gains points each hour they stay alive. This helps balance the power. But dont forget they drop quality items so only relying on faction champions would be a huge mistake in the long run.

Also The faction leaders (Heroes and Shadows) may use these points freely to equip their character with Hero / Shadow Only equipment and unlock abilities but be warned if you are to greedy and spend x amount of these points you will become a Fallen Hero or Fallen Shadow, enabling someone else to become another Hero/Shadow.

Veteran Points:
These points are gained from killing raid targets and a once monthly quest, points are used for leveling passed level 51 and buying Veteran equipment this equipment can be upgraded each expansion trough new npc's.

Command Points:
These points are used for deploying troops in dungeons these troops then provide faction points once an hour or spawning extra troops in battlefields wich are expansion zones that run once a day and without player intervention these zones result in a draw, with player input spawning and killing soldiers these battlefields will turn out diffrent. When a side wins points are added to the faction and battlefield Champions spawn making player intervention less needed overtime, except for the loosing side. These champions drop raid quality items so the more people playon them more things become availble. Battlefields are pvp enabled.

Soulpower:
Soulpower is currently gained in Raid zones, Plane of Fear and Hate. Soulpower is a measurement of your characters Soul and can be used (once implemented) to buy temporary items, spawn instanced raidzones, bosses as a sort of training. SP is unlimited so it can be hoarded into infinitum, but this attracts random spawned creatures attracted to your SP, dying to them means loosing all your SP as your soul is sucked dry. Winning will yield special items and the higher your SP becomes the tougher it will be to beat said Monsters.

Spending SP however means its spend, so if you think you cant handle them i would advise to spend it.

I will add more as more gets implemented or in case i forgot something :p.
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