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Old 10-11-2010, 09:20 PM
Vanicae
Fire Beetle
 
Join Date: May 2010
Posts: 9
Default COMMITTED: Show loot messages in raid

This was a request from Gaeorn. It adds the item loot messages while in a raid.

This doesn't need to be optional does it?

Code:
Index: PlayerCorpse.cpp
===================================================================
--- PlayerCorpse.cpp	(revision 1688)
+++ PlayerCorpse.cpp	(working copy)
@@ -1155,8 +1155,11 @@
 		client->Message_StringID(MT_LootMessages, LOOTED_MESSAGE, link);
 		if(!IsPlayerCorpse()) {
 			Group *g = client->GetGroup();
+			Raid *r = client->GetRaid();
 			if(g != NULL) {
 				g->GroupMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE, client->GetName(), link);
+			} else if (r != NULL) {
+				r->RaidMessage_StringID(client, MT_LootMessages, OTHER_LOOTED_MESSAGE, client->GetName(), link);
 			}
 		}
 		safe_delete_array(link);

Index: raids.cpp
===================================================================
--- raids.cpp	(revision 1701)
+++ raids.cpp	(working copy)
@@ -1369,3 +1369,14 @@
 {
 	return members[index].membername;
 }
+
+
+void Raid::RaidMessage_StringID(Mob* sender, int32 type, int32 string_id, const char* message,const char* message2,const char* message3,const char* message4,const char* message5,const char* message6,const char* message7,const char* message8,const char* message9, int32 distance) {
+	uint32 i;
+	for (i = 0; i < MAX_RAID_MEMBERS; i++) {
+		if(members[i].member) {
+			if(members[i].member != sender)
+				members[i].member->Message_StringID(type, string_id, message, message2, message3, message4, message5, message6, message7, message8, message9, 0);
+		}
+	}
+}


Index: raids.h
===================================================================
--- raids.h	(revision 1701)
+++ raids.h	(working copy)
@@ -146,6 +146,8 @@
 	 *  Actual Implementation Stuff
 	 */
 
+	void	RaidMessage_StringID(Mob* sender, int32 type, int32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, int32 distance = 0);
+
 	void	CastGroupSpell(Mob* caster,uint16 spellid, int32 gid);
 	void	SplitExp(uint32 exp, Mob* other);
 	int32	GetTotalRaidDamage(Mob* other);
Van
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