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  #1  
Old 10-18-2002, 07:10 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default WineX and EQ goodness

Well, it's finally happened...

People have gotten Everquest working with the new WineX


http://www.transgaming.com/postlist.php?forum=14
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  #2  
Old 10-27-2002, 08:07 PM
Socrates
Fire Beetle
 
Join Date: Sep 2002
Posts: 1
Default

Works like a charm. Only some minor issues: if you play with more than 16bit, fonts seem to be unlegible. It won't work with the old UI. The new models appear to be topless. Loading time is a bit slower than on a Windows machine, but once you're in game it's just as smooth.

Instuctions on how to how to obtain and install WineX 2.2 (if anyone cares)
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  #3  
Old 10-28-2002, 06:24 AM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
Default

Works like a charm for me too.

Screenshot of EQ in Linux
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  #4  
Old 10-28-2002, 06:49 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Im still trying to get cvs WineX 2.2 configured correctly...

LOL
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  #5  
Old 10-28-2002, 07:27 AM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
Default

Below is a process that should work for you if you want to roll your own:

Code:
cd /usr/local/src
cvs -d:pserver:anonymous@cvs.winex.sourceforge.net:/cvsroot/winex login
cvs -z3 -d:pserver:anonymous@cvs.winex.sourceforge.net:/cvsroot/winex co -rwinex
-2-0-branch wine
cd wine
export CFLAGS="-march=athlon-xp -m3dnow -mmmx -fomit-frame-pointer -O3 -pipe -ffast-math -fthread-jumps -funroll-loops -falign-loops=2" 
./tools/wineinstall
GRRR damn smilies. My phpBB message board disables them in code blocks.
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  #6  
Old 10-28-2002, 07:38 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

cd /usr/local/src
cvs -d :pserver:anonymous@cvs.winex.sourceforge.net:/cvsroot/winex login
cvs -z3 -d :pserver:anonymous@cvs.winex.sourceforge.net:/cvsroot/winex co -rwinex
-2-0-branch wine
cd wine
export CFLAGS="-march=athlon-xp -m3dnow -mmmx -fomit-frame-pointer -O3 -pipe -ffast-math -fthread-jumps -funroll-loops -falign-loops=2"
./tools/wineinstall
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  #7  
Old 10-29-2002, 12:14 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

winesetuptk is your best friend... Working like a champ now..
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  #8  
Old 10-29-2002, 01:36 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Well, my impressions of WineX playing eq so far are really good.. Im getting good frame rates at 800x600, and no problems connecting at all. I'm using a GeForce2 MX in my linux box, and it seems pretty responsive.

Had problems building the cvs version directly, it would continuely crash at the logon screen, so I emerged the winex-cvs ebuild, and that one is working great. i'd still like to tinker with the direct cvs version so I can build it more aggressively , but I'm just happy to have it working period at the moment. Sound is working great with my SBLive, too bad you have to use DirectHAL rather than native vidcard drivers...

Now if I can get the server version building correctly with gcc3.2, I really will happy!
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  #9  
Old 10-29-2002, 05:15 PM
flipper
Sarnak
 
Join Date: Jan 2002
Location: California
Posts: 94
Default

Quote:
Originally posted by Trumpcard
Now if I can get the server version building correctly with gcc3.2, I really will happy!
Me too

Congrats on getting winex rolling. For the ebuild of winex-cvs you might want to edit the ebuild file and comment out the commands that tell it to neglect the CFLAGS. Then you default make.conf optimizations will be employed.
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  #10  
Old 10-30-2002, 12:25 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Yea, going to rebuild tonight, works great installing EQ and Ruins of Kunark, but get an iKernel.exe error installing Scars of Velious and Luclin. This is a common problem with install shield games though in wine. Im just going to ftp my eq directory from my windows box over once I get wine recompiled rather than installing from scratch, been told that should work just fine.

I just need to modify the ebuild a little and the wine-cvs script as it enables debugging by default, and they claim thats a performance hit there.
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