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  #1  
Old 03-16-2012, 12:03 AM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default Spell Effect Questions (specifically resists)

Is there anywhere that I may find a break down of spell effect types? The spdat.h and spell_effects.cpp give a good starting point, but there are questions it leaves.

For example:
Code:
case SE_LimitResist:
	if(base1) { 
		if(spell.resisttype != base1) 
		return 0;
	} 
	else {
		return 0;
	}
While this is a good start, I do not know the resist types.


I am trying to create a few spells that mitigate/absorb damage based on resist type (if possible). Such as spells that increase a player's resist to say poison and disease AND mitigate spell damage of those elements by a certain percentage.


Any info on this would be greatly appreciated!

-Hate
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  #2  
Old 03-16-2012, 12:16 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

Within spdat.h:

Code:
enum RESISTTYPE
{
	RESIST_NONE = 0,
	RESIST_MAGIC = 1,
	RESIST_FIRE = 2,
	RESIST_COLD = 3,
	RESIST_POISON = 4,
	RESIST_DISEASE = 5,
	RESIST_CHROMATIC = 6,
	RESIST_PRISMATIC = 7,
	RESIST_PHYSICAL = 8,	// see Muscle Shock, Back Swing
	RESIST_CORRUPTION = 9	
};

and

Code:
#define SE_ResistFire					46	// implemented
#define SE_ResistCold					47	// implemented
#define SE_ResistPoison					48	// implemented
#define SE_ResistDisease				49	// implemented
#define SE_ResistMagic					50	// implemented
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  #3  
Old 03-16-2012, 06:48 PM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

bad_captain: 1
Hate: 0

Thank you for the reply.

Would you happen to know if MitigateSpellDamage can be paired with LimitResist to specifically affect set spell types? Such as Mitigate X percent of only Fire damage?

-Hate
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  #4  
Old 03-16-2012, 08:27 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

I don't know off the top of my head, but I would assume so..

Similar to focus effects affecting a specific resist type, but I don't know if spells would be any different. I'm sure someone has tried it.
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  #5  
Old 03-31-2012, 12:14 AM
Hateborne
Hill Giant
 
Join Date: May 2010
Posts: 125
Default

I guess first I need to find out how to get a spell to Mitigate a certain type.

I used:
Code:
(effect)		(min)	(max)	(limit)
Resist Poison 		120 	120 	0
MitigateSpellDamage	15 	100000 	0
LimitResist 		4 	0 	0
Is there something stupid I have overlooked (or is there another effect(s) I should be using)?

Also, is there an effect that would INCREASE spell damage taken (and possibly limited by resist)? I tried MitigateSpellDamage -15/0/0, failed. I tried -15/10000/0, failed.

Thank you in advance for any insight offered!

-Hate
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