Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-19-2004, 05:46 PM
dzags
Sarnak
 
Join Date: Oct 2004
Posts: 34
Default Epic 1.5's

How would I go about enabling them on my server? They don't show in searchitem.
__________________
err.
Reply With Quote
  #2  
Old 10-19-2004, 05:48 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

They have to be added to the item database.
Reply With Quote
  #3  
Old 10-20-2004, 02:42 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Run packet collector and log into EQ Live. Get the new epics for each class with one of your characters and then download the latest collected items DB.
Reply With Quote
  #4  
Old 10-20-2004, 03:51 AM
dzags
Sarnak
 
Join Date: Oct 2004
Posts: 34
Default

Oh perfect anime, I'll have them to you by this afternoon. Is there no way to add an item to my database manually by entering in the stats? I know it wouldnt have the same look desired but there are some older weapons missing as well that I would like to put in.
__________________
err.
Reply With Quote
  #5  
Old 10-20-2004, 04:21 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

if you use the classic database you have the biggest collection of items on eqemu. Kunark which is coming soon has every item from lucy from the 16th of this month. Epics will be added too next time we pull from lucy if they are all there.
Reply With Quote
  #6  
Old 10-20-2004, 05:35 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

You can add them into the item db manually, but if there's one table in the database that's a bitch to figure out, it's the items table. I've studied the various tables in the db time and time again, and even I have no idea what some of those fields in the items table do, or what their valid values are, and so on.

It doesn't help either that some of those fields are "unknown" -- that is, it's storing a piece of the packet from the packet-collect of the item, but we don't really know what that piece does :P But if we don't store its value to pass along to our emu clients in our packets, wierd things might happen. And if you're populating the database manually, you really have no choice but to either use 0 for those "unknown" fields, or make a wild guess. Which might leave your newly-created item bugged :(
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3