But they're in a mature phase of the product. Their main concern should be catering to the most loyal of customers, which are the easily amused "here, have even UBERER stuff!" crowd.
There isn't much more money going into eq1 as far as server expansion and advertising. This means that new player statistics will drop. EQ1 can't compete with the new MMORPGs unless it has new content and a new overhaul (see EQ2 for overhaul) or a lower price. Because I believe that the economics of a lower price will lead to lower profit, they won't decrease it very much - only enough to maintain the maximum amount of current users. So EQ1 exists now to continue to serve the current userbase, which would be mostly 65ish, and approaching higher levels. I suspect that higher levels and new expansions may be made to continue to cater to the same crowd, but that lower level content won't be developed as heartily. Because the trend of average levels of players' highest characters (mains) will increase, the content should follow that trend.
By allowing the lower level content to remain, they do cater to the shrinking number of lowbies, but all new material will be uber stuff, I think.
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