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Are you going to work on the model skeleton system? I think that would be great, so we could use them in our own programs
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If I get a flash of inspiration and the format of the data magically reveals itself, then yes. I know what I'd expect bone information to look like, and the data in the file doesn't look like it so I'm a bit stuck.
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heh it do have some problems with export. im not sure but obj supports textures? also zone models is just messed up.
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Obj files have support for materials, but I'm not quite sure how the Max importer handles them. I've certainly never gotten a texture to appear in Max when imported as an Obj, but I put that down to my lack of Max knowledge
. I do write out the texture coordinates though so it should just need the material assigning in Max. Oh, and zones don't work, you're right there
K.