Those fields are different though.. when they work, they are for regen all the time (including during combat).
So, since non-combat mob regen is a different thing, it would require a new field in the db, changes to all of the tools that work with mobs, as well as code to chech the db value and override the rule if it's different. Or it could be set up as whatever the value is in the db is the percentage of total hitponts the mob will regen in one tic. 0 is off, and a float value could determine.
Either way though, it becomes a lot more complicated.
I'm not saying it's a bad idea, just explaining that this can be a simple fix in the code, or a huge project. At least for now, since this is such a critical showstopping problem (I'd go so far as to say it can be an exploit) not to have it, I'd rather see the simple fix fast than the "complete system" done eventually.
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
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