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  #16  
Old 04-28-2002, 06:30 AM
Lurker_005
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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If you used a different db name than your current database, did you change db.ini?

You don't run choice, put it inyour system path, or with my files, and just run import {database}

If you have more than 5 or so duplicate entry errors, copy and paste the screen with the errors here.

Also make sure you are using the EQEmu 3.1 or 3.1.1 db.sql While it should work with the other db.sql files, It was tested and designed for that one.

Furinex, more than 5 duplicate entry errors is not normal. The only way I can think of to have lots of them is if your using ariak's db file as db.sql
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  #17  
Old 04-28-2002, 08:35 AM
Calabeth
Sarnak
 
Join Date: Apr 2002
Posts: 39
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Ok i tried doing this with the older import and this is the message I see.

"Ready to delete and recreate the db31 database"

I got that from running the older import.bat and typing "import db31" I thought it was supposed to redo the db.sql not redo itself?

With your newer one choice A says. "Make db31 a freshly installed database." so same Q basically I thought this was suposed to redo the db.sql. Or do I make the db31.sql file and then use the mysql.exe then type
use eq
source db31?

Thanks for this help for a dunce of a noob.
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  #18  
Old 04-28-2002, 11:28 AM
Lurker_005
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Location: Tourist town USA
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This does not do anything to db.sql. It puts the data directly into the mysql database, eq31 in the examples. dq.sql is unaltered.

Once you have run import eq31 and chosen A the database is done. Edit db.ini to make sure your using the same database you just made (eq31) and start the emu.
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  #19  
Old 04-28-2002, 01:05 PM
Calabeth
Sarnak
 
Join Date: Apr 2002
Posts: 39
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hehe I think I got it all working well now what I did was ran the bat like this.

import eq

then chose A

Everything seems to be working well now, ( I went to the irc channel for some help also ) As an update for items none of the GM stuff seems wearable by Iksar or Vah Shir yet in the db.

Thanks for the help Lurker and Shin_Noir ( if he reads here at all ) from the irc channel.
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  #20  
Old 04-28-2002, 04:46 PM
bigwangtom
Fire Beetle
 
Join Date: Apr 2002
Posts: 10
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I got it working finally but none of the npc's move and they aren't argo to me at all..... Is it suppose to be like that?
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  #21  
Old 04-28-2002, 04:55 PM
Trementar
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Join Date: Apr 2002
Posts: 16
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Most likely they are Static NPC's since that's is the easy one's to work on first then they will start with the one's that move once they get the Static one's
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  #22  
Old 04-28-2002, 06:39 PM
Hmm
Discordant
 
Join Date: Jan 2002
Posts: 276
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actally all is static even the ones thats supposed to move. theres just no support for movement script currently. it do run when aggroed but otherwise very still.
__________________
Hmm...
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  #23  
Old 04-29-2002, 02:46 AM
bigwangtom
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Join Date: Apr 2002
Posts: 10
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How can I set the npc's to be argo to me?
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  #24  
Old 04-29-2002, 06:28 AM
Lurker_005
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Location: Tourist town USA
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bigwangtom, See your post in the general eqemu forum.
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