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  #16  
Old 04-16-2007, 04:17 AM
Kayot
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
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If your using the latest DB build from PEQ you don't and shouldn't use any of the SQL commands. I'm going to remake the guide soon to reflect all the changes.
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  #17  
Old 04-16-2007, 02:20 PM
techguy84's Avatar
techguy84
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
Default

Josh, the

Code:
<address>192.168.0.3</address>
            <localaddress>127.0.0.1</localaddress>
located your eqemu_config.xml file was giving me issues also. I dont know if this is really needed so just change it to

Code:
<!-- <address>192.168.0.3</address> -->
            <!-- <localaddress>127.0.0.1</localaddress> -->
Doing this cancels them out. I had this issue with timing out so I just removed those two lines by doing that, (they're orginally like that I belive).
Once I did that, all my connection issues went away and I could log in perfect everytime.

Just my 2cps though.
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  #18  
Old 05-31-2007, 04:28 PM
Thyris
Fire Beetle
 
Join Date: Dec 2004
Posts: 1
Default

I had this same problem. repeatedly, and I think I've found the problem.

I was playing around with the items and set the default backpack* to 100% WR.

Since I made that change, I would get up to Character select and as I go to enter world, crash.

I restored the backpack to it's original state, and bam, entered world.

Hope that helps.
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  #19  
Old 06-02-2007, 06:11 PM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
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I haven't changed any of the items in the database.
I have no problems connecting on the same machine that hosts the world/zone server (actually it hosts everything).
Neither of the other 2 machines can connect due to this error.
Disabling the 2 lines dealing with address and localhost disables minilogin.

Any idea how to get world.exe to use an address other than 127.0.0.1? Did I miss something common?
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  #20  
Old 06-05-2007, 11:06 AM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
Default

Here is the whole load from world.exe.

Quote:
[Debug] Starting Log: logs/eqemu_debug_world_3180.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log settings loaded from log.ini
[Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEMu 0.7.0
[Debug] [WORLD__INIT] Connecting to MySQL...
[Status] Starting Log: logs/eqemu_world_3180.log
[Status] Using database 'peq' at 192.168.10.10:3306
[Debug] [WORLD__INIT] Starting HTTP world service...
[Debug] [WORLD__HTTP] Loaded mime types from mime.types
[Debug] [WORLD__INIT] Loading variables..
[Debug] [WORLD__INIT] Loading zones..
[Debug] [WORLD__INIT] Clearing groups..
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=54307
[Debug] [WORLD__INIT] Loading guilds..
[Debug] [RULES__CHANGE] Loading rule set 'default' (2)
[Debug] [WORLD__INIT] Loaded default rule set 'default'
[Debug] [WORLD__INIT] Loading EQ time of day..
[Error] Starting Log: logs/eqemu_error_world_3180.log
[Error] Could not load EQTime file eqtime.cfg
[Debug] [WORLD__INIT_ERR] Unable to load eqtime.cfg
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch Live
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Setting World to MiniLogin Server type
[Debug] [WORLD__LS] Connected to Loginserver: 192.168.10.10:5999
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1425
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:1425
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list.

[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list.

[Debug] [WORLD__LAUNCH] zone: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_04 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1433
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:1433
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_01 by launcher zone
[Debug] [WORLD__ZONE] [1] Auto zone port configuration. Telling zone to use por
t 7000
[Debug] [WORLD__LAUNCH] zone: dynamic_05 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STOPPED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1437
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1438
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1439
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:1439
[Debug] [WORLD__CONSOLE] New zoneserver #3 from 127.0.0.1:1438
[Debug] [WORLD__CONSOLE] New zoneserver #4 from 127.0.0.1:1437
[Debug] [WORLD__ZONE] [4] Zone started with name dynamic_04 by launcher zone
[Debug] [WORLD__ZONE] [4] Auto zone port configuration. Telling zone to use por
t 7001
[Debug] [WORLD__ZONE] [3] Zone started with name dynamic_03 by launcher zone
[Debug] [WORLD__ZONE] [3] Auto zone port configuration. Telling zone to use por
t 7002
[Debug] [WORLD__ZONE] [2] Zone started with name dynamic_05 by launcher zone
[Debug] [WORLD__ZONE] [2] Auto zone port configuration. Telling zone to use por
t 7003
[Debug] [WORLD__LAUNCH] zone: dynamic_06 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1441
[Debug] [WORLD__CONSOLE] New zoneserver #5 from 127.0.0.1:1441
[Debug] [WORLD__ZONE] [5] Zone started with name dynamic_06 by launcher zone
[Debug] [WORLD__ZONE] [5] Auto zone port configuration. Telling zone to use por
t 7004
[Debug] [WORLD__LAUNCH] zone: dynamic_07 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1443
[Debug] [WORLD__CONSOLE] New zoneserver #6 from 127.0.0.1:1443
[Debug] [WORLD__ZONE] [6] Zone started with name dynamic_07 by launcher zone
[Debug] [WORLD__ZONE] [6] Auto zone port configuration. Telling zone to use por
t 7005
[Debug] [WORLD__LAUNCH] zone: dynamic_08 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1445
[Debug] [WORLD__CONSOLE] New zoneserver #7 from 127.0.0.1:1445
[Debug] [WORLD__ZONE] [7] Zone started with name dynamic_08 by launcher zone
[Debug] [WORLD__ZONE] [7] Auto zone port configuration. Telling zone to use por
t 7006
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (2 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1447
[Debug] [WORLD__CONSOLE] New zoneserver #8 from 127.0.0.1:1447
[Debug] [WORLD__ZONE] [8] Zone started with name dynamic_02 by launcher zone
[Debug] [WORLD__ZONE] [8] Auto zone port configuration. Telling zone to use por
t 7007
[Debug] [WORLD__LAUNCH] zone: dynamic_09 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1449
[Debug] [WORLD__CONSOLE] New zoneserver #9 from 127.0.0.1:1449
[Debug] [WORLD__ZONE] [9] Zone started with name dynamic_09 by launcher zone
[Debug] [WORLD__ZONE] [9] Auto zone port configuration. Telling zone to use por
t 7008
[Debug] [WORLD__LAUNCH] zone: dynamic_10 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1451
[Debug] [WORLD__CONSOLE] New zoneserver #10 from 127.0.0.1:1451
[Debug] [WORLD__ZONE] [10] Zone started with name dynamic_10 by launcher zone
[Debug] [WORLD__ZONE] [10] Auto zone port configuration. Telling zone to use po
rt 7009
[Debug] [WORLD__LAUNCH] zone: dynamic_11 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1453
[Debug] [WORLD__CONSOLE] New zoneserver #11 from 127.0.0.1:1453
[Debug] [WORLD__ZONE] [11] Zone started with name dynamic_11 by launcher zone
[Debug] [WORLD__ZONE] [11] Auto zone port configuration. Telling zone to use po
rt 7010
[Debug] [WORLD__LAUNCH] zone: dynamic_12 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1455
[Debug] [WORLD__CONSOLE] New zoneserver #12 from 127.0.0.1:1455
[Debug] [WORLD__ZONE] [12] Zone started with name dynamic_12 by launcher zone
[Debug] [WORLD__ZONE] [12] Auto zone port configuration. Telling zone to use po
rt 7011
[Debug] [WORLD__CLIENT] New connection from 192.168.10.11:2762
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: First opcode 0x4dd0 did not match
expected 0x2792
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: Tried patch 6.2_world, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: First opcode 0x4dd0 did not match
expected 0x2ec9
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: Tried patch 6.2_zone, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.10.11:2762: First opcode matched 0x4dd0 and l
ength matched 464
[Debug] [NET__IDENTIFY] Identified stream 192.168.10.11:2762 with signature Tita
nium_world
[Debug] [WORLD__CLIENT] New client from 192.168.10.11:2762
[Debug] [WORLD__CLIENT] kids1: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] kids1: MiniLogin Account #14
[Debug] [WORLD__CLIENT] kids1: Attempting autobootup of cabeast (106)
[Debug] [WORLD__ZONE] [12] Setting to 'cabeast' (106)
[Debug] [WORLD__CLIENT] kids1: Entering zone cabeast (106)
[Debug] [WORLD__ZONE] [12] [cabeast] Broadcasting a world time update
[Debug] [WORLD__ZONE] [12] [cabeast] Setting to 'cabeast' (106)
[Debug] [WORLD__CLIENT] kids1: Sending client to zone cabeast (106) at 192.168.1
0.10:7011
[Debug] [WORLD__CLIENT] kids1: Client disconnected (not active in process)
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  #21  
Old 06-05-2007, 11:13 AM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
Default

Here is the loginserver.ini

Quote:
[LoginServer]
loginserver=192.168.10.10
loginserver2=192.168.10.10
loginport=5999
loginport2=5999
worldname=Brell Serilis
worldaddress=192.168.10.10
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
Here is the eqemu_config.xml

Quote:
<?xml version="1.0">
<server>
<world>
<shortname>Brell Serilis</shortname>
<longname>Friends of Norrath - Brell Serilis</longname>
<!-- Only specify these two if you really think you need to. -->
<address>192.168.10.10</address>
<localaddress>192.168.10.10</localaddress>
<!-- Loginserver information. -->
<loginserver>
<host>192.168.10.10</host>
<port>5999</port>
<account></account>
<password></password>
</loginserver>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Database configuration, replaces db.ini. -->
<database>
<host>192.168.10.10</host>
<port>3306</port>
<username>root</username>
<password>password</password>
<db>peq</db>
</database>
</server>

Note: Names and passwords changed to protect the innocent.

Even with all of this, as seen in my previous post, the launcher still ties the zones to the loop-back address and I can't find where it is referencing it.

Any help would be greatly appreciated.
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  #22  
Old 06-05-2007, 04:21 PM
techguy84's Avatar
techguy84
Discordant
 
Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
Default

Try changing this

Code:
<host>192.168.10.10</host>
back to 127.0.0.1

You dont have to reference the host machines IP for the database to connect. I dont know if this will help fix your issues though.
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  #23  
Old 06-05-2007, 11:57 PM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
Default

Actually, looking through your world server log I do not see a problem. The client disconnected (Not in active process) simply means that the world server handed off the client to the zone server.

What sort of problem are you actually having?
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  #24  
Old 06-06-2007, 05:54 AM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
Default

Computer 1: Hosts Emulation server. This connects fine.
Computer 2: Connects through to character select but drops after that (can't actually log into a zone.
Computer 3: Connects fine.

Because of the 3rd computer install going okay, I am looking heavily at my network packets to determine if there is something wrong with computer 2. With computer 3 running on the network with minilogin, that definitely puts it over to client-side issues.

Thanks for all of the PMs as well as the follow-up posts. You guys are pretty good about supporting this community.

I will post with my vpn project results later.
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  #25  
Old 06-07-2007, 12:43 AM
Carnage_ou812
Fire Beetle
 
Join Date: Jul 2005
Posts: 12
Default

Moral to the story:

Leave nothing to chance. Make sure you verify the components of your clients before you start any guide.

The memory had been swapped out on the offending client that would not connect. The program was loading in small chunks while paging. Very messy.
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