Here is the loginserver.ini
Quote:
[LoginServer]
loginserver=192.168.10.10
loginserver2=192.168.10.10
loginport=5999
loginport2=5999
worldname=Brell Serilis
worldaddress=192.168.10.10
locked=false
account=
password=
[WorldServer]
Defaultstatus=
Unavailzone=
[ChatChannelServer]
worldshortname=
chataddress=
chatport=
[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
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Here is the eqemu_config.xml
Quote:
<?xml version="1.0">
<server>
<world>
<shortname>Brell Serilis</shortname>
<longname>Friends of Norrath - Brell Serilis</longname>
<!-- Only specify these two if you really think you need to. -->
<address>192.168.10.10</address>
<localaddress>192.168.10.10</localaddress>
<!-- Loginserver information. -->
<loginserver>
<host>192.168.10.10</host>
<port>5999</port>
<account></account>
<password></password>
</loginserver>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>
<!-- Enable and set the port for the HTTP service. -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Database configuration, replaces db.ini. -->
<database>
<host>192.168.10.10</host>
<port>3306</port>
<username>root</username>
<password>password</password>
<db>peq</db>
</database>
</server>
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Note: Names and passwords changed to protect the innocent.
Even with all of this, as seen in my previous post, the launcher still ties the zones to the loop-back address and I can't find where it is referencing it.
Any help would be greatly appreciated.