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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
12-29-2009, 07:58 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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Quote:
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
azone.ini not found in current directory. Not processing placeable models.
After processing placeable objects, there are 1464324 vertices and 488108 faces.
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 2904768 easy in, 8363781 easy out, 112831 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 488108 faces, 8848 nodes, 602022 facelists
Done writing map (26.71MB).
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10 characters
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12-29-2009, 08:09 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Thanks ... that's strange. Our outputs match up until 'Building Quadtree', then yours seems to go wrong.
Both my Windows and Linux boxes give the exact same results.
If anyone else can run azone2 on buriedsea and post the results here, it would be useful. Thanks.
I'll probably post the source tomorrow, so it will be interesting to see if you get the correct results from compiling it yourself.
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EDIT: Scratch that. I think I see the bug.
EDIT: If there is no azone.ini file, azone2 will not add the default placeable models that it should. If you could create an empty azone.ini file in the same directory as azone2.exe and your .EQGs and try again ? (This is what you get for using beta software ... sorry :-( )
Last edited by Derision; 12-29-2009 at 08:16 PM..
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12-29-2009, 08:21 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Confirmed. No azone.ini in the same directory as azone.exe is the problem:
Code:
M:\SoF>move azone.ini azone.ini.old
1 file(s) moved.
M:\SoF>azone2 buriedsea
AZONE2: EQEmu .MAP file generator with placeable object support.
Attempting to load EQG buriedsea
Unable to open monkeyrocktog.tog
There are 1464324 vertices and 488108 faces.
EQG V4 Placeable Zone Support
ObjectGroupCount = 6398
azone.ini not found in current directory. Not processing placeable models.
After processing placeable objects, there are 1464324 vertices and 488108 face
Bounding box: -5760.00 < x < 6144.00, -5760.00 < y < 6144.00
Building quadtree.
Done building quad tree...
Match counters: 2904768 easy in, 8363781 easy out, 112831 hard in, 0 hard out.
Writing map file.
Map header: Version: 0x01000000. 488108 faces, 8848 nodes, 602022 facelists
Done writing map (26.71MB).
M:\SoF>
Sorry Secrets, but your .maps are no good ... I'll go and hide now, but thanks for finding the bug so quickly
PS: The default placeable objects are essential in V4 zones as they are used for key structures.
/facepalm
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12-29-2009, 08:24 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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Yup, that was it. Good catch
I'll re-upload the maps shortly.
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12-29-2009, 09:44 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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12-30-2009, 02:04 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I'm uploading these maps to the map SVN. Secrets, if you want access shoot me a PM with a gmail address or an address tied to google.
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12-30-2009, 03:35 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Nevermind that, we only have 2GB and our maps dir is currently 5.5GB. We'll need to come up with some other solution. Compression saves a ton of space, luckily so that's in our favor.
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12-30-2009, 08:34 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,447
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Quote:
Originally Posted by cavedude
Nevermind that, we only have 2GB and our maps dir is currently 5.5GB. We'll need to come up with some other solution. Compression saves a ton of space, luckily so that's in our favor.
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That sendspace link lasts 30 days, so you have quite a bit of time to find an option. Maybe sourceforge for these? I'm not quite sure :P
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01-11-2010, 07:21 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I updated my wiki with screenshots for almost all of the EQGv4 zones. This page now has screenshots for almost every zone available in SoF (after Titanium):
http://stormhavenserver.com/mediawik...ets_of_Faydwer
For the few that don't have screenshots yet, I will get some up for them soon as well. I figure this reference will make it easier for people to narrow down which zones from SoF they might want to use on their server.
I would put these screenshots on the EQEmu wiki too, but I am waiting until we get MediaWiki going and hoping we allow uploading of screenshots on it. It is so easy to upload a screenshot in Mediawiki that it really makes it worthwhile to do them. Not only is it easy to upload them, but it is extremely easy to insert them into the wiki page.
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01-11-2010, 11:03 AM
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Discordant
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Join Date: Mar 2009
Location: Ottawa
Posts: 495
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Quote:
Originally Posted by trevius
I would put these screenshots on the EQEmu wiki too, but I am waiting until we get MediaWiki going and hoping we allow uploading of screenshots on it. It is so easy to upload a screenshot in Mediawiki that it really makes it worthwhile to do them. Not only is it easy to upload them, but it is extremely easy to insert them into the wiki page.
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We get it, you like mediawiki . You're preaching to the choir, I don't think anyone here believes that wakka wiki is better than mediawiki.
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