Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Bugs

Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #76  
Old 08-30-2002, 02:55 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

groups used to work. wasnt working 5 minutes ago.

Quote:
#4: Make the #searchitems return more items
Cough #itemsearch cough cough
Reply With Quote
  #77  
Old 08-30-2002, 05:54 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Todays changelog:

--------------------
- August 30th, 2002-
--------------------
Image: Added some more safe-guards for pets attacking clients
Image: Incorrect account flagging for hacking has been fixed.
Image: Zoning fixed!
Image: Pets will now cast damage shields (if they have that capability)
Image: NPCs will now cast spells again while fighting
Image: You can now summon the magician epic pet
Image: NPCs weapons are fixed
Image: Added basics for GuildMasters, still need to understand the special skill system for them.
Image: Fixed #spawn, no longer will crash the zone server.
Image: Setup the Instill Doubt opcode, doesnt matter much at the moment.
Image: Found the proper place that face is held in playerprofile, meaning, facial features fixed.
Image: Found skill points in player profile (points that you use at your guild master).
Reply With Quote
  #78  
Old 08-30-2002, 11:58 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

could you fix dietys too? I don't think this is hard... maybe the numbers were changed? but all characters are made agnostic. (even if I select tunare)

Other then that, good job.. keep up the work.
Reply With Quote
  #79  
Old 08-31-2002, 04:44 PM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
Default

too lazy to read if anyone else posted this.
IMAGE - how about field in spawn data for spell types that can not effect npc? ehe
__________________
Waking up in the morgue is pretty harsh, but it beats being dead.
Begun, this irc stat war has.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:20 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3