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  #91  
Old 09-12-2008, 03:26 AM
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I know with version 1129 of the emu, I had problems caused by the blocked spells table. For some reason I had null entries in it and it was working until I updated to 1129. After that, the zone it was being used in wouldn't even boot up. So, that might be one issue.

Another idea for any problems with GeorgeS tools is to make sure to run the register_ocx.bat after every update. Sometimes you need them and sometimes you don't, but it never hurts to run it anyway

Oh, and just finally noticed that it looks like GeorgeS signed up for dyndns No wonder I couldn't get to your old site :P
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  #92  
Old 09-12-2008, 04:34 AM
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It looks like the links for downloads need to be updated to work with dyndns. I tried the link from your page to download the NPC Loot Editor and it tried to send me to your old IP again. I used the same link that it tried to send me to and I put the dyndns name in there and it worked for the download.
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  #93  
Old 09-13-2008, 10:02 AM
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Another minor note: Apparently when you select ALL for slots on the new edit, it sets it for none.
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  #94  
Old 09-13-2008, 01:14 PM
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Thanks for the report - New version should now support the proper Slot= "ALL" bit mask.


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  #95  
Old 09-30-2008, 09:28 PM
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George, a small request.

With latest version of NPC Editor I noticed that 2 little buttons to add items into loot table have been moved all way to the right- and for some of us this is way outside of screen resolution area.

Coudl you perhaps move them in bewteen the 2 loot boxes? Or mayby on top of the loot box? Or perhaps make so I can use a Hot Key comob (like Alt+L) to simulate those buttons been pressed to add an item and Alt+R to remove selected item?

thank you much =)
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  #96  
Old 10-03-2008, 10:44 PM
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as requested, changed the key +/- layout so smaller screens can be used. Hope it helps. Dl the newest version.

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  #97  
Old 10-03-2008, 11:23 PM
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thank you George =)
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  #98  
Old 10-05-2008, 05:24 PM
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Hey GeorgeS, if you get the time, could you possibly change the loot table default for the equiped field to be NO instead of YES?

I think in most cases people would want them to be set to no and the only time they might want an item to be equiped would be if it is a weapon that they want to show the NPC as wielding. Even then, we can use the primary and secondary model settings to set that, so I think a default of NO would be best.
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  #99  
Old 10-05-2008, 05:47 PM
ChaosSlayer
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Quote:
Originally Posted by trevius View Post
Hey GeorgeS, if you get the time, could you possibly change the loot table default for the equiped field to be NO instead of YES?

I think in most cases people would want them to be set to no and the only time they might want an item to be equiped would be if it is a weapon that they want to show the NPC as wielding. Even then, we can use the primary and secondary model settings to set that, so I think a default of NO would be best.
thats a debateable one =)

i do want the mob to equip any peace of weapon or armor they may have to make them tougher =)

on other hand wolf don't realy need to equp their pelts =)

so ist in fact 50/50 situation
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  #100  
Old 10-05-2008, 06:33 PM
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I would say a large number of items in loot tables would cause a bag to show up in the NPC's hand if they are equiping it. NPCs can be set to get bonuses from weapons in the rules tables, but I don't think NPCs get bonuses from anything other than weapons if they are set to equiped in the loot tables. I would have to test it to make sure, but I bet that if you put a 1000 hp bracer on them and set it as equiped, it wouldn't actually effect the NPCs stats. I know for sure that even pet toys don't even fully work for giving stats to the pets. Some will add some stats, but certainly not all pet gear will have the effects that they should.
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Last edited by trevius; 10-06-2008 at 02:48 AM..
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  #101  
Old 10-05-2008, 06:39 PM
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well i guess you right, there are much fewer items that can "show up" on npc model than those that realy shouldn't (the "bags")
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  #102  
Old 10-06-2008, 09:16 AM
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Oh, and it seems like the multiple slots for fingers still isn't working. The slot selected always says fingers in the tool, but it never actually lets you set both fingers, only 1 at a time. I would assume that the same might be true for bracers and earrings as well, but I haven't tested them yet.
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  #103  
Old 10-06-2008, 10:31 PM
GeorgeS
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I checked in the DB and the values for these are

values in decimal

"Ears" = 18
"Wrists" = 1536
"Fingers" = 98304

Left Finger,2^16=65535
Right Finger,2^15=32768

So I added 65535+32768=98304, and thus all "ring" items are L/R finger by default.

So unless you need a left ring vs. a right ring, I would have to rewrite this.
The reason I did this is because in the database searching for %ring would return 98304 for all ring items, so I designed it based on that logic.
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Last edited by GeorgeS; 10-07-2008 at 06:38 AM..
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  #104  
Old 10-26-2008, 01:32 AM
GeorgeS
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Default a minor update

NPC and Loot Editor
08.21.11 - Made grid editing more robust and you can now create new grids from empty zones. Minor features added throughout program

If you have a request for a feature then now's your chance to have it added!

GeorgeS
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  #105  
Old 10-26-2008, 01:50 AM
ChaosSlayer
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Hiya George!

I do have small request, but not NPC editor related.

This is regards of Tradeskill editor

I was thinking if some sort of "Copy recepie" button could be implemented.
Which would take ENTIRE existing recepie and make a copy of it.

This would come handy when you need to make few dozens near identical recepies with lots of components which diffir by only a single component.
With a COPY ability, I would make bunch of copies and then only edit where nessesary

Another thing there- the section where you puting in custom container could use some work - atm I belive you need to type name of container, i much rather enter item ID# or even better have some sort of search/list window pop up.

Thanks =)
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