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  #1  
Old 07-12-2008, 04:06 AM
Texvor
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Default Compiling

I just tried to compile this with Boreland Delphi 6 and got a File not found: fastmm4.dcu error...

Is there some special enviroment configuration that is required to compile openzone?
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  #2  
Old 07-12-2008, 05:06 AM
Texvor
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or more to the point does it compile on that version of delphi?
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  #3  
Old 07-12-2008, 10:39 AM
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there are a bunch of components you need to setup before it will compile correctly.

here is a chat log from when Wind walked me through everything.. i will eventually attempt to convert it into a tutorial...

http://www.nugblazers.com/files/SCtut/Query_Wind.txt
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  #4  
Old 07-12-2008, 10:48 AM
Texvor
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Oh thanks

Do you think it would be possible to upgrade the OGRE engine in oz?
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  #5  
Old 07-12-2008, 11:13 AM
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I dont see the dpl gor glvisr
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  #6  
Old 07-12-2008, 12:19 PM
Texvor
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ok umm Im having a big problem with dcfree same one you did but when i click compile nothing happens at all
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  #7  
Old 07-12-2008, 12:58 PM
Texvor
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NVM fixed it
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  #8  
Old 07-12-2008, 01:10 PM
Texvor
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Ok well im not getting those errors anymore but I am getting alot of others when I compile Im using the source included with the OZ 8.3 Download is there some other one I need to use?
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  #9  
Old 07-12-2008, 01:45 PM
Texvor
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Thats the errors i get
Quote:
[Warning] DB.pas(1670): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(1670): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(1671): Symbol 'FNumericScale' is specific to a platform
[Warning] DB.pas(1671): Symbol 'FNumericScale' is specific to a platform
[Warning] DB.pas(1676): Symbol 'FSize' is specific to a platform
[Warning] DB.pas(1676): Symbol 'FSize' is specific to a platform
[Warning] DB.pas(799: Symbol 'FSize' is specific to a platform
[Warning] DB.pas(7999): Symbol 'FPrecision' is specific to a platform
[Warning] DB.pas(8000): Symbol 'FNumericScale' is specific to a platform
[Hint] Anim8or.pas(2445): Variable 'I' is declared but never used in 'TAn8PaintedWeights.Destroy'
[Hint] Anim8or.pas(2504): Variable 'I' is declared but never used in 'TAn8NamedObject.Destroy'
[Error] Anim8or.pas(2841): Incompatible types: 'TQuaternion' and 'Integer'
[Fatal Error] ZoneClasses.pas(6): Could not compile used unit 'Anim8or.pas'
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  #10  
Old 07-12-2008, 03:31 PM
Texvor
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Ok well I got it to compile but its a bit bugged but It did compile. thanks
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  #11  
Old 07-12-2008, 04:45 PM
Texvor
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Finally! ok i fixed it compiled and runs perfectly!! thanks Cripp!
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  #12  
Old 07-13-2008, 10:44 AM
Texvor
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Ok well Im cleaning up the log for you and I will post it as a tutorial with an archive of all the needed components as well when its done, thanks again for the help
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  #13  
Old 07-13-2008, 12:19 PM
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ill do it myself kthx.
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Last edited by Cripp; 07-13-2008 at 08:22 PM..
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  #14  
Old 07-13-2008, 01:43 PM
chuckltn73
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One Small question I recently found the emulator, saw this program, I downloaded it and followed the link Cripp Posted, but when I run my compiled version I get an error about zproplist1 cleartype not found... Has anyone else had this error?
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  #15  
Old 07-13-2008, 01:49 PM
Texvor
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I do Its the same exact problem I have when actually running the compiled exe, Im not real sure about it I havet o actually track it all down to see if I can figure it out
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