Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-10-2019, 03:17 AM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default Orphaned rule_values deleted

Updated my source code and recompiled, then got this when world was run. (See changelog)

Code:
[Status] Rule 'AA:MaxEffectSlots' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Character:RestRegenEnd' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Character:RestRegenEndurance' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Character:RestRegenHP' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Character:RestRegenMana' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Character:RestRegenPercent' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Character:SpamHPUpdates' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Character:SumCorpseDecayTimeMS' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Chat:ExpireClientVersionReplies' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Chat:ExpireClientVersionRequests' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Chat:FlowCommandstoPerl_EVENT_SAY' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Chat:UCSBroadcastServerReadyDelay' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Combat:BerserkBaseCritChance' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Combat:ClientBaseCritChance' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Combat:FleeSnareHPRatio' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Combat:MeleeBaseCritChance' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Combat:QuiverWRHasteDiv' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Combat:WarBerBaseCritChance' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Combat:WarriorThreatBonus' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Logging:PrintFileFunctionAndLine' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:FixPathingZAtWaypoints' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:FixPathingZMaxDeltaLoading' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:FixPathingZMaxDeltaMoving' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:FixPathingZMaxDeltaWaypoint' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:FixPathingZWhenLoading' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:FixPathingZWhenMoving' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:FixZWhenMoving' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Map:UseClosestZ' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Network:ResendsPerCycle' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:Aggro' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:AggroReturnToGrid' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:CandidateNodeRangeXY' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:CandidateNodeRangeZ' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:CullNodesFromEnd' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:CullNodesFromStart' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:LOSCheckFrequency' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:MaxNodesLeftForLOSCheck' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:MinDistanceForLOSCheckLong' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:MinDistanceForLOSCheckShort' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:MinNodesLeftForLOSCheck' no longer exists... Deleting orp haned entry from `rule_values` table...
[Status] Rule 'Pathing:MinNodesTraversedForLOSCheck' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:RouteUpdateFrequencyLong' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:RouteUpdateFrequencyNodeCount' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:RouteUpdateFrequencyShort' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:ZDiffThreshold' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Pathing:ZDiffThresholdNew' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'QueryServ:MerchantLogTransactions' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'QueryServ:PlayerChatLogging' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'QueryServ:PlayerLogMoneyTrades' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Range:MobCloseScanDistance' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Spells:AdditiveBonusValues' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Spells:CharismaResistCap' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'World:AccountSessionLimit' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'World:DisallowDuplicateAccountLogins' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'World:ExemptAccountLimitStatus' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Zone:KillProcessOnDynamicShutdown' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] Rule 'Zone:NPCPositonUpdateTicCount' no longer exists... Deleting orphaned entry from `rule_values` table...
[Status] 57 Orphaned Rules Deleted from 'All Rulesets' (-1)
[World Server] Loaded default rule set 'default'
[Status] 389 Rule Notes Restored
__________________
Hanging out at Antonica.World
Reply With Quote
  #2  
Old 09-10-2019, 03:45 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

And?




asdf
Reply With Quote
  #3  
Old 09-10-2019, 04:37 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

Quote:
Originally Posted by demonstar55 View Post
And?

asdf
I was just simply letting people become aware of the changes, since it was obviously added to the changelog on github at one point, then showing the diff of it being removed. So anyone relying on the changelog that comes with the source code downloaded, won't see it in there. I'm assuming these changes (when executed), will also be a suprise to basic users of the "installer", who don't involve themselves with the source code, and update their binaries through the update script.

https://github.com/EQEmu/Server/comm...92bef7ab5c68fb

EDIT: Just to clarify, I'm not complaining, lol I was only suprised, because that changelog diff was showing it was initially entered on Sept 02-04, but i updated my source and recompiled on Sept 07 and those changes (shown in code wrap in my OP) were not there. Then I updated my source last night (Sept 09) and recompiled, then that showed up when world was run. Not that I care, but some might be concerned
__________________
Hanging out at Antonica.World
Reply With Quote
  #4  
Old 09-10-2019, 07:27 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

We're going to be officially switching over to this for our changelog soon: https://eqemu.gitbook.io/changelog/

I made the entries last night..but, forgot to merge my draft. It's definitely in now, though.


I do apologize for the scripting-based rules thing.

We probably need to come up with a standard for that so those don't get deleted.


EDIT: I was going to leave those comments in the old changelog..but, some changes I made conflicted with the entries.
__________________
Uleat of Bertoxxulous

Compilin' Dirty

Last edited by Uleat; 09-10-2019 at 07:33 PM..
Reply With Quote
  #5  
Old 09-10-2019, 07:37 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

Quote:
Originally Posted by Uleat View Post
We're going to be officially switching over to this for our changelog soon: https://eqemu.gitbook.io/changelog/

I made the entries last night..but, forgot to merge my draft. It's definitely in now, though.


I do apologize for the scripting-based rules thing.

We probably need to come up with a standard for that so those don't get deleted.


EDIT: I was going to leave those comments in the old changelog..but, some changes I made conflicted with the entries.
Ahh, ok, guess I need to start paying attention to that "gitbook.io" thing, lol I like all the changes with the great effort you guys put to it, which is why I am constantly updating the code on my test server, everytime there is an update to the source code. Thanks Uleat.
__________________
Hanging out at Antonica.World
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:11 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3