Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 08-21-2019, 08:43 PM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 188
Default monk hand to hand scaling

Just looking over the newer H2H implementation and the delay scaling doesn't look right.

Code:
	if (RuleB(Combat, UseRevampHandToHand)) {
		// everyone uses this in the revamp!
		int skill = GetSkill(EQEmu::skills::SkillHandtoHand);
		int epic = 0;
		int iksar = 0;
		if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652 && GetLevel() > 46)
			epic = 280;
		else if (GetRace() == IKSAR)
			iksar = 1;
		if (epic > skill)
			skill = epic;
		return iksar - skill / 21 + 38;
	}
This results in:
Level 1: 4/38
Level 10: 10/34
Level 20: 13/31
Level 30: 16/29
Level 40: 18/27
Level 50: 21/26

Epic is 21/25, which is redundant at level 54:

Level 54: 22/25
Level 60: 23/24
Level 70: 25/23

A few years back, there was some consensus that h2h delay on live servers is always 38, unless wearing the epic which sets delay to 26.

https://forums.daybreakgames.com/eq/...3#post-3315427

Following that it looks more like this

Code:
	if (RuleB(Combat, UseRevampHandToHand)) {
		// everyone uses this in the revamp!
		int iksar = 0;
		if (GetRace() == IKSAR)
			iksar = 1;
		if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652 && GetLevel() > 46)
			return iksar + 26;

		return iksar +38;
	}
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:40 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3