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Old 04-21-2019, 02:18 PM
Bigbad
Fire Beetle
 
Join Date: Apr 2019
Posts: 5
Default FlexQuest | Real-Time Flex-Difficulty Dungeons & Raids

ABOUT
FlexQuest is a casual progression server featuring Classic through Planes of Power expansions. Current release is Velious.

We feature a custom, dynamic mob difficulty scaling system based on group/raid composition within instanced dungeon and raid zones. The system automatically scales all mobs in real-time to the calculated difficulty - but only if your group/raid's average player level is appropriate! If the group changes, the mobs will automatically change as well in real-time. You can choose to solo, one-group, multi-group any content! (You can literally solo dungeons and end-game content with any class and the right gear.)

Our goal is to provide the base EverQuest content and experience we know and love without the time-sinks while still maintaining combat difficulty. This includes the time-commitment to gathering and coordinating a full-sized raid force. Many of us cannot commit that amount of time anymore, and we hope FlexQuest's flexible raiding system will assist in eliminating this need.

FEATURES
Scaling - "FlexRaid" is a custom, dynamic difficulty scaling system that automatically scales mobs in real-time based on the dungeon group or raid composition. The number of players and their classes factor into the difficulty calculations. Scaling only applies to private zone instances (solo, group, or guild versions available) which can be created for any dungeon or raid zone. Note: Mobs in the public versions of the zones (non-instance) remain full-scale.
Progression - "FlexFlag" is a custom, per-character flagging system that enforces proper content and expansion progression. To progress, visit the quest NPCs outisde of the Guild Lobby in PoK.
Instancing - Instances for zones with raid encounters are available (including most outdoor zones). Look for FlexRaid Instance NPCs at the entrance to raid encounter areas.
Instance Locks- Instance Locks - Dungeon and Raid instances have lockout timers to prevent endless farming. Raid/dungeon instance lock refresh per zone depends on its associated expansion and can range from 2 to 10 hours.
Experience - 3x Exp up to 50. 2x Exp 51-60. Scaled down mobs in dungeon/raid instances will still grant full experience, so indirectly you can receive +Exp boost by doing instanced dungeons and raids.
Spells & Skills - All skills are automatically maximized and all spells are automatically scribed upon each level-up.
Death - No Exp loss upon death. No corpse runs required either.
Leveling - Max level is 65. Each expansion has an appropriate level cap until the next progression expansion is unlocked per character.
Loot - Out of era items deemed overpowered were removed. (E.g. Defiant Armor Sets)
Regeants - Spell regeants removed for most spells, including pets.
Rest - Rest HP & Mana regen increased to 20% per tick (after 30 seconds of rest)
Fear - Reduced frequency or removed fear in instances.
Charm - Reduced frequency or removed charm in instances.
Summoning - Mob summoning removed in instances.
Dispels - Mob dispels removed in instances.
Aggro Radius - Raid Mob aggro radius is reduced to support solo'ing or small group pulling in instances.
Keys - Removed many key requirements and door locks in instances. (Example: Plane of Air, Sebilis, Howling Stones)
Revamps - Working to restore out-of-era revamps to original zones. Veeshan's Peak has been restored to pre-revamp 1.0 so far. Plane of Fear will have Cazic Thule 1.0 by default and you can kill 1.0 and 2.0 will automatically spawn. CT will NOT summon all zone mobs on aggro.
Classic Item Drops - JBoots are now once again found on Drelzna in Najena (in addition to Ancient Cyc). Manastone is now restored to evil eye in LGuk. Guise of the Deceiver is restored to Ghoul Assassin in LGuk.

Server Info:
http://www.eqemulator.org/index.php?...o&worldid=2963
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