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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 03-03-2005, 11:38 AM
Cisyouc
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Default EQ Client Version Numbers

In accordinance to the ideas that I posted in this thread proposing a new way to communicate client version numbers instead of just 'patch dates', this post is to present the download for the 1.0.0 release of the EQVerCheck, a program which will, once put into a complete EverQuest installation folder, will generate a version number depending on your patch date, which can be used in communicating exactly what versions of the EverQuest's core files you contain.

Instructions
Download the executable file from the link below, and save it into your EverQuest directory (the one you want to find the version for). Then run EQVerCheck.exe and on the screen, hit the "Calculate" button. You will get an output like this.
Quote:
EQVerCheck Initiated. Version: 1.0.0
Beginning Process...
EQGraphicsDX9.dll and eqgame.exe FOUND.
Assuming EQ Installation is complete.
Reporting..
Generating Version Strings...
SHORT VERSION: SEQ12167
LONG VERSION: EQ803157012C78A812C924A7C11E2727A6B8291587
The above bolded part is the important part. These are your version numbers. The short version is to be used for general communication.. the long version is for seeing if you have the right versions / missing versions of specific files.. details are in the aforementioned post on how to decipher the long string.

Amendments
New-er!
Links for the download of EQVerCheck 3.1 have been removed due to a fire at the datacenter that was hosting EQVerCheck and its remote dependency. EQVerCheck's data files are now stored on EQEMulator.net.

EQVerCheck now has the ability in version 2.0.0 to suggest a loginserver and server version. Provided that I (or whoever ends up doing it for me) updates the version information server side, this should most-of-the-time work. If you end up getting a version that is not recognized, feel free to report it here. Make sure you include the date that you patched when you report an unrecognized version. But this is not foolproof and if it doesnt suggest a login server or server version correctly, dont freak out, I cant promise you anything

Testing
Successfully tested by our Volenteers on:
Windows XP
Windows 98
Wine and Wine Derivatives (Cedega, Cxoffice)

Download
Due to the increasing file size of the executable, it is now compressed in a zip archive.
EQVerCheck 3.1.1
>>Download Now! (736 KiB) <<

Problems?
Note: EQVerCheck 3 and higher no longer use MFC and the following troubleshooting does not apply.
If you're getting an error such as...
Quote:
EQVerCheck Initiated. Version: 1.0.0
Beginning Process...
Could not find a complete EverQuest installation in the current directory.
Please move EQVerCheck.exe to your EverQuest folder and re-run.
That simply means you did not correctly save the application in your EverQuest folder. Most commonly your EverQuest directory is located at C:/Program Files/Sony/EverQuest or C:/Program Files/EverQuest or C:/EverQuest depending on the age of your EverQuest installation.

Quote:
This application has failed to start because MFC42.DLL was not found.
This is caused from lacking MFC on your computer. This is a very rare occurance, because MFC has been shipped with Windows computers since Windows 95. If this is so, however, you need to download the MFC Runtime package from Microsoft's website.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.

Last edited by Cisyouc; 10-25-2005 at 12:53 AM..
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  #2  
Old 03-09-2005, 10:07 PM
Mauritius
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Join Date: Mar 2002
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Posts: 61
Thumbs up top

you made the day, week and month
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Sorry for my bad Orkish .. aah .. English
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  #3  
Old 03-10-2005, 11:53 AM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by Mauritius
you made the day, week and month
Pardon? The version numbers have absolutely nothing to do with the day/week/month.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #4  
Old 03-11-2005, 04:30 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

lol cisyouc, read the sig. You just dont understand Orkish I guess (:
s/the/my/g
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  #5  
Old 03-21-2005, 11:04 AM
Craleu
Sarnak
 
Join Date: Mar 2005
Posts: 54
Default patcher?

EQVerCheck Initiated. Version: 1.0.0
Beginning Process...
EQGraphicsDX9.dll and eqgame.exe FOUND.
Assuming EQ Installation is complete.
Reporting..
Generating Version Strings...
SHORT VERSION: SEQ12167
LONG VERSION: EQ803157012C78A812C924A7C11E2727A6B8291587

Last edited by mattmeck; 03-21-2005 at 07:23 PM..
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  #6  
Old 06-20-2005, 04:51 AM
spiritse
Fire Beetle
 
Join Date: Jun 2005
Posts: 2
Default Patcher

- You have patched to live which has an incompatible version with EQEMu.
-- You have an unpatched or too old version of EverQuest that this program recognizes.
-- An error has occured reading the verison information file.
-- This program is too outdated to match this version of EverQuest with a loginserver.
Please report this on the EQEmulator forums with your SEQ number ( SEQ0A167) and date you patched to live. ONLY report versions you KNOW to work with a version of EQEMulator.

should i run the patcher again? did try another emulator which told me to patch it, last patched 1 week ago, but may not have selected expansions
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  #7  
Old 06-20-2005, 07:41 AM
mrea
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Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

Quote:
Originally Posted by Cisyouc
Quote:
Originally Posted by Mauritius
you made the day, week and month
Pardon? The version numbers have absolutely nothing to do with the day/week/month.
Haven't you ever heard someone say "You made my day!" ?
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  #8  
Old 06-27-2005, 08:25 AM
Cisyouc
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Default

Also, for more information, please see awhiteflame.net/projects/eqvercheck.php
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #9  
Old 09-08-2005, 07:26 AM
Damilis's Avatar
Damilis
Hill Giant
 
Join Date: Dec 2002
Location: Nottingham!!
Posts: 217
Question Psuedo-Related Question

Is there in existence a table that correlates EQ version numbers and approximate EQLive! Patch dates with compatible EQEmu db's/release numbers?

If so can someone post/PM it to me?
If not, how useful would this info be to others?
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Last edited by Damilis; 09-13-2005 at 07:38 AM..
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  #10  
Old 10-02-2005, 02:39 AM
Cisyouc
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Join Date: Jun 2004
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Posts: 1,260
Default

For those of you having problems downloading the version information, it is due to Scorpious2k's Website C&D. I'll be moving the version information and a new version of EQVerCheck that works with the new host shortly. Please be patient (:
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #11  
Old 10-02-2005, 08:07 AM
Cisyouc
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Posts: 1,260
Default

Version 3.1.0 should now be fixed and download from an independent remote location correctly.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #12  
Old 10-24-2005, 04:54 PM
Cisyouc
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Join Date: Jun 2004
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Posts: 1,260
Default

Links for the download of EQVerCheck 3.1 have been removed due to a fire at the datacenter that was hosting EQVerCheck and its remote dependency. EQVerCheck's data files are now stored on EQEMulator.net. Links for 3.1.1 which properly download the data file from EQEmulator is up in the first post of this thread under Download. In this version, EQHost adjusting has been fixed as well.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #13  
Old 12-03-2005, 09:51 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default broke??

Quote:
Originally Posted by Cisyouc
Links for the download of EQVerCheck 3.1 have been removed due to a fire at the datacenter that was hosting EQVerCheck and its remote dependency. EQVerCheck's data files are now stored on EQEMulator.net. Links for 3.1.1 which properly download the data file from EQEmulator is up in the first post of this thread under Download. In this version, EQHost adjusting has been fixed as well.
EQVerCheck Initiated. Version: 2.0.0
Beginning Process...
EQGraphicsDX9.dll and eqgame.exe FOUND.
Assuming EQ Installation is complete.
Reporting..
Generating Version Strings...
SHORT VERSION: SEQ12167
LONG VERSION: EQ803157012C78A812C924A7C11E2727A6B8291587
Connecting to mirror1.awhiteflame.net..
Fetching Version Information...
We were unable to connect to mirror1.awhiteflame.net. Please try again later.


is there someplace else for this to get the info now ?
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  #14  
Old 12-05-2005, 03:39 PM
Cisyouc
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Posts: 1,260
Default

Download the latest verson....This issue was fixed a long time ago, as stated by the text that you quoted..
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #15  
Old 12-06-2005, 03:05 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default ?

Quote:
Originally Posted by Cisyouc
Download the latest verson....This issue was fixed a long time ago, as stated by the text that you quoted..
Ok so even tho you still have them posted on your website they no longer work with that version or did you update them ?


ah nevermind got it...

This version of EQVerCheck is now depreciated, please see EQVerCheck3's project site here.


Dark Horizons Patcher 1.0.0 is that still functional .. im not able to get to that site either.

-=EDIT=- nevermind I see they are also depreciated.....
guess thats the way utils go these days.
if anyone has this let me know.
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Last edited by sdabbs65; 12-06-2005 at 11:15 AM..
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