Quote:
Originally Posted by iamthatis
I was following the guide in that link, where it needed pov files, and then use the pov script where i'm pretty sure that will paint all the bmp textures back on the geometry in 3DSMAX, saving me hundreds of hours of work.
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Yeah. My .obj exporter exports textures and texture coordinates (UVs), so it does that without the need for any special script. Personally, I would consider exporting texture data as kind of a bare-minimum feature for a model exporter...
Quick example using blender:
1) Open S3D Zone Exporter, pick a zone, and select Export > Export as OBJ
2) This will dump all the textures as well as a .obj and .mtl file into the folder you select
3) Fire up your 3D modelling program and find the option to import from .obj:
4) Might need to navigate to and select the .obj file specifically, as in blender...
5) Blender initially shows the zone as grey, untextured blobs, but this is just because of how it handles shading by default. Can show all the textures unshaded by selecting the right option:
Et voilą.