Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-07-2018, 09:37 AM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
Default Boosted Classes

This server project I am working on, I'm putting a lot of focus into
character classes, that is more in tune with the solo/2-box player.
I've always believed any level one toon should be able to step on a
rodent without getting bit and needing to be healed.
At the same time, level 1 casters should be able to cast a few spells
before running out of juice.
So I've bumped up the base HP's and Mana for all classes at all levels
so toons can actually get somewhere, reasonably.
I'm also putting a little work into the "little people", like gnomes,
so at level one, they can, at least carry some decent loot without
getting encumbered.
Below is an example of a newly created warrior and cleric with simple
defaults at the creation screen. Increased HP's and Mana pool. Not that
anybody hasn't done this before, but it makes a great start, haha

Reply With Quote
  #2  
Old 04-07-2018, 04:16 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Are hacking the client?
Because as far as I know client forces on its own hp/mana formulas even if server calculates differently.
Reply With Quote
  #3  
Old 04-07-2018, 05:49 PM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
Default

Quote:
Originally Posted by ChaosSlayerZ View Post
Are hacking the client?
Because as far as I know client forces on its own hp/mana formulas even if server calculates differently.
base_data table in database is where those changes were made. I don't have the knowledge
to do any "reverse engineering". 1600 lines in there to edit for levels 1-100, haha, Then that
gets exported as text to the client Resources folder.(like the spell files get exported)
Reply With Quote
  #4  
Old 04-08-2018, 09:45 AM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
Default

By the way, the somewhat "insane" starting HP's and Mana you see for a level 1 toon here, is only
at low levels. Once the toon reaches level 13-14, the excessiveness starts to taper off. It's still
bumped up at all levels, but I had no intentions of a level 50-65 having insane base stats, haha
Reply With Quote
  #5  
Old 04-11-2018, 11:11 AM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,106
Default

Too much work for base data lol
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:21 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3