Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2006, 03:02 PM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default Almost Working...

Well, my server is almost working, but, now that my db has been updated (don't think I missed anything), I have the problem that people can't jump or learn spells, etc. I think this is because the energy/stamina/whatever bar below the health bar is perpetually empty (I am not familiar with the client, but a friend who is helping me noticed this). What s going on here? Did I miss a database update in the changelog?
Reply With Quote
  #2  
Old 09-13-2006, 12:56 PM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

An update, just found that, even with an account's status set to 200, no gm commands work. At all. I also have no addon.ini file anywhere (maybe outdated, but I dunno). Is this related?
Reply With Quote
  #3  
Old 09-14-2006, 03:03 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

What's in your Commands table? If it's the default settings, GM commands should work down to level 20 or so (not all, but some). I have all my players at 150, and they can do everything but take down my world.
Reply With Quote
  #4  
Old 09-14-2006, 02:09 PM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

Well, that table is empty. No records. At all. Anyonegot a dump of it that I can use?
Reply With Quote
  #5  
Old 09-14-2006, 10:34 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Seems like you haven't properly sourced your database, is all I can think of - maybe go over it again? (the database part)
Reply With Quote
  #6  
Old 09-15-2006, 12:36 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

My Commands table is empty as well, but my # commands all work fine. Isn't that an Override table? All the # commands are hard coded into the code as fas as I thought...

Code:
0		Normal
10	* Steward *
20	* Apprentice Guide *
50	* Guide *
80	* QuestTroupe *
81	* Senior Guide *
85	* GM-Tester *
90	* EQ Support *
95	* GM-Staff *
100	* GM-Admin *
150	* GM-Lead Admin *
160	* QuestMaster *
170	* GM-Areas *
180	* GM-Coder *
200	* GM-Mgmt *
250	* GM-Impossible *

		command_add("bind","Sets your targets bind spot to their current location",200,command_bind) ||
		command_add("sendop","[opcode] - LE's Private test command, leave it alone",200,command_sendop) ||
		command_add("optest","solar's private test command",255,command_optest) ||
		command_add("setstat","Sets the stats to a specific value.",255,command_setstat) ||
		command_add("incstat","Increases or Decreases a client's stats 		command_add("log","- Search character event log",80,command_log) ||
		command_add("gm","- Turn player target's or your GM flag on or off",80,command_gm) ||
		command_add("summon","[charname] - Summons your player/npc/corpse target, or charname if specified",80,command_summon) || 
		command_add("zone","[zonename] [x] [y] [z] - Go to specified zone (coords optional)",50,command_zone) ||
		command_add("showbuffs","- List buffs active on your target or you if no target",50,command_showbuffs) ||
		command_add("movechar","[charname] [zonename] - Move charname to zonename",50,command_movechar) ||
		command_add("viewpetition","[petition number] - View a petition",20,command_viewpetition) ||
		command_add("petitioninfo","[petition number] - Get info about a petition",20,command_petitioninfo) ||
		command_add("delpetition","[petition number] - Delete a petition",20,command_delpetition) ||
		command_add("listnpcs","[name/range] - Search NPCs",20,command_listnpcs) ||
		command_add("zone","[zonename] [x] [y] [z] - Go to specified zone (coords optional)",50,command_zone) ||
as you can see from above. This is taken from command.cpp.
Reply With Quote
  #7  
Old 09-15-2006, 01:08 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
My Commands table is empty as well, but my # commands all work fine. Isn't that an Override table? All the # commands are hard coded into the code as fas as I thought...
Yea, you're right - I wasn't thinking.
Usually what happens is, they don't see all the directions and resort to asking first. there's many reasons for his problems, he just needs to search for them.
I guess everyone starts here with the same questions , I know I did. The trick is to learn how to search these forums and the Wiki.
Reply With Quote
  #8  
Old 09-15-2006, 09:22 AM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

Well, I have been searching for somewhere near a week and have nothing. It basically comes down to:
nothing works except movement

and I haven't seen anyone else with this problem. Redled the db and reloaded it - again, and still no. I'm really frustrated here.
Reply With Quote
  #9  
Old 09-15-2006, 10:42 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

what version database and eqemu binarys are you using?
Reply With Quote
  #10  
Old 09-15-2006, 04:09 PM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

Well, I have the PEQ Lulin RC1 db and EQemu 0.7.0-845.
Reply With Quote
  #11  
Old 09-15-2006, 10:16 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Have you checked the logs in your /eqemu/logs directory? Maybe you can get an idea of what the problem is there -
Reply With Quote
  #12  
Old 09-16-2006, 07:13 AM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

Think I found it... compiling:
mysql_config:command not found
Somehow I missed that. I'll add it in and recompile.
Reply With Quote
  #13  
Old 09-16-2006, 08:05 AM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

That was caused because I changed versions of mysql and had to put the new executables in the PATH. Anyway, now I found that it never compiled to begin with, it ended on the error:
eqemucollector: file not found

I guess this is the eqemu packet collector, and does not come by default. Can I simply remove the line from the makefile, or do I need to get it?
Also, the next line:
make -c eqextractor
also has no matching file/folder. Do I need to get this as well?
Reply With Quote
  #14  
Old 09-16-2006, 09:32 AM
arew264
Fire Beetle
 
Join Date: Sep 2006
Posts: 22
Default

Well, I had forgotten to copy the spells_us.txt files into it. It works great now.
Reply With Quote
  #15  
Old 09-18-2006, 12:49 AM
RexChaos
Dragon
 
Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
Default

Quote:
Originally Posted by arew264
Well, I had forgotten to copy the spells_us.txt files into it. It works great now.
As you have this working on Linux, can you take a look at the "official" How-To and see what might need to be updated?

I'm interested in getting things up and running on Linux as well. I dumped Microsoft over a year ago for Ubuntu Linux. I've been happy since. Heh
__________________
An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:36 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3