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  #16  
Old 08-25-2007, 05:04 PM
Windcatcher
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(jaw drops)

My God, those are gorgeous. I can't wait to see them ingame in SimpleClient. The gist of tree leaf textures is that they need to be fully-32-bit textures, that is, with alpha transparency. OpenZone has a menu entry that will convert a masked texture to a fully alpha-transparent one (where "masked" means you have a single color representing the transparent areas AND that color exists at the image corners so OpenZone can identify it).
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  #17  
Old 08-25-2007, 06:12 PM
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Well I just finished that zone if you would like to give it a try, here it is

MMCB

the rar file also contains a linker map for that zone.


also if you would like to check out a couple of more they are in this thread


http://www.eqemulator.net/forums/showthread.php?t=23311
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  #18  
Old 08-26-2007, 06:29 AM
GeorgeS
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Ok looks like a tutorial is needed for OZ transparency and leaf textures.
I'll start this today - also may make it into a video tutorial as that may be more clear.

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  #19  
Old 08-26-2007, 12:27 PM
leslamarch
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@Sakrateri
I just wanted to say thank you for everything you have given, I appreciate it very very very much!! I'm just amazed every time i log into those zones.
Thanks again for all your great Work!!
LL
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  #20  
Old 08-26-2007, 05:53 PM
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Your welcome, I don't have alot of time to work on them so what I give out is made from whatever spare time I have and I'm glad someone is getting some enjoyment from them.
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  #21  
Old 08-30-2007, 10:29 PM
gernblan
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What you are doing is incredible.

INCREDIBLE.

And IF you do decide to (please) share the files you built these with so that people can learn some of the more advanced features by example (heightmaps, trees, etc.), I have a strong feeling that you may be the catalyst of a whole new facet of eqemu--custom zone designers.
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  #22  
Old 05-01-2009, 03:56 PM
Dreamblox
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Default CShome mobs!?!?

Nice Sakrateri on adding the original CSHome npc's.
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  #23  
Old 11-13-2009, 02:10 AM
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Is there a reason after adding these files as a GM I cant zone there
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  #24  
Old 11-15-2009, 09:46 AM
sabizmal420
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***Trevius Edit*** - Removed text here. Don't offer to share illegal files here. 1 week ban.

Last edited by trevius; 11-16-2009 at 05:33 PM..
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  #25  
Old 11-15-2009, 02:17 PM
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Secrets
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Quote:
Originally Posted by sabizmal420 View Post
Trevius Removed the quoted text :P
This is one way to get banned.

Last edited by trevius; 11-16-2009 at 05:34 PM..
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  #26  
Old 11-15-2009, 02:53 PM
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I don't want illegal files, I just want a way to map what was MADE by a player in this thread to work... And other than placing them in the right files I have no idea how
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  #27  
Old 11-15-2009, 08:36 PM
liquest
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Quote:
Originally Posted by sabizmal420 View Post
Trevius Removed the quoted text :P
haha yeah you can get banned, i got banned for about a week for offering the files once because they are copywrited and its not fun lol

Last edited by trevius; 11-16-2009 at 05:35 PM..
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  #28  
Old 11-16-2009, 09:33 AM
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What exactly is your problem schecterx? and I will try to fix it for ya.
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  #29  
Old 11-16-2009, 01:46 PM
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My problem is is that I can't #zone to cshome after adding the map files and the zone files = P
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  #30  
Old 11-16-2009, 04:15 PM
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Its likely that you don't have CSHome added to your database.

should be able to add it with this code

Code:
INSERT INTO `zone` VALUES ('cshome','','Sunset Home',0,100,0,0,0,80,26,0,0,1,'',-84,550,550,10,550,220,200,200,1,255,0.1,0.4,2,200,200,220,10,550,200,200,220,10,550,200,200,220,10,550,200,200,220,10,550,'',1,1,1);

Also make sure you do /GM on before you try ......just in case
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