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  #1  
Old 07-27-2009, 04:04 PM
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Zandig
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Default Bots Branch compile errors VC++ 2008 Express rev 836

Rev 836 compile errors in Project: Zone

http://pastebin.com/f566efda2

Didn't know if this was the correct section of the forum to post this?
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  #2  
Old 07-27-2009, 04:10 PM
WildcardX
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Try "DebugBOTS" instead of Release...
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  #3  
Old 07-27-2009, 04:42 PM
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Go get the latest code from my branch again. Cavedude changed the release config to support BOTS instead of EQBOTS.
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  #4  
Old 07-27-2009, 11:12 PM
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Still some errors in Project: Zone with DebugBOTS as of rev 843, although much less than before.

http://pastebin.com/m41a60ac0
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  #5  
Old 07-27-2009, 11:36 PM
Hazado
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Branch ReleaseBOTS compilies fines as of rev 844. Thanks!
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  #6  
Old 07-27-2009, 11:44 PM
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Cool.. now just don't hurt yourselves with it :-P
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  #7  
Old 07-27-2009, 11:56 PM
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Thanks for the fix Wildcard.

As of rev 844 Debugbots now compiles fine:

========== Build: 7 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========

Hope I was somewhat of a help
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  #8  
Old 07-28-2009, 12:07 AM
WildcardX
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Anyone who provides feedback is always a help.
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  #9  
Old 07-28-2009, 12:19 AM
WildcardX
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While you two are evaluating this "beta" version of the new bot system (it replaces what you have known as "EQOffline"), please keep in mind that the following are known issues that I still need to fix but please report any other crashes or bugs.

1. Setting the rule variable Bots:BotFinishBuffing to "true" results in a bug where the bot's mana pool is repeatedly set to 0!

2. Bot's proc their weapons WAY TOO MUCH.. Like always!

3. All bot calculated stats like hitpoints and mana pools are way too small. (My level 65 warrior bot with PoP elemental armor and full raid buffs has only 3.5k hitpoints! yikes!)

4. Bot rogues don't position themselves for a rear view while they hold their pokers. (I kept it G-rated so ...)

Enjoy! Right now my plan is to run the public beta for one week starting tomorrow and then commit my branch back to the repository's trunk and officially sunset the EQOffline code.

Also keep in mind that you need to source the bots.sql file i added to the /utils/sql/svn/ directory. This will drop your existing botinventory and botgroups table so do it only if you are ready to have that happen. Your going to have to do your own data transformations to move your existing EQOffline bots from the npc_types table (ick) to the new bots table, but that shouldn't be difficult for MySQL studs like yourselves, right?

Ok so enjoy and report any bugs.
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  #10  
Old 07-28-2009, 01:37 AM
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I provided a fix for my known issue #3 as of r847.
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  #11  
Old 07-28-2009, 03:54 PM
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I just provided a fix for my "known issue #2" as of r850. Enjoy!
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  #12  
Old 07-28-2009, 05:03 PM
vales
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Sweet! Thanks for the updates!

Now all I need is someone to make the SQL transfer query and I should be all set. I tried, but well, let's just say I was lucky to have my backup, lol.
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  #13  
Old 08-01-2009, 04:54 PM
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I just provided a fix for my "known issue #4" as of r869. Enjoy!
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