Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Custom

Quests::Custom Custom Quests here

Reply
 
Thread Tools Display Modes
  #1  
Old 02-05-2017, 01:31 AM
yakuza123
Fire Beetle
 
Join Date: Dec 2016
Posts: 3
Default Expedition Lockout voids #e invite

So this system is not perfect and a first addition so i expect that a lot of you could find a easier route to go about this but this is what i did......

I changed this to execute the sub commands.
Code:
            elsif($arg[1] eq "groupinvite"){
			ExpHandler_Group_invite($arg[2]);
            }
            elsif($arg[1] eq "invite"){
			ExpHandler_single_invite($arg[2]);
            }

I made these check for the users lockout for specific zone and if the user has it it wont allow the invite to go through...
Code:
sub ExpHandler_single_invite {
$found = 0;
$player22 = $_[0];
$connect2 = plugin::LoadMysql();
@AdvInfo = LoadExpeditionInfo();
my $query = "SELECT `player`, `lockout_name`, `lockout_expire` FROM `cust_ext_lockouts` WHERE `player` LIKE '%". $name . "%';";
my $query_handle = $connect2->prepare($query); $query_handle->execute();
		while (@row = $query_handle->fetchrow_array()){
		$found = 1;
		if($row[1] == $AdvInfo[4]){ 
$client->Message(15, "You are Currently locked how can you invite another?");  
}
}
if($found == 0) {
$client->Message(15, "#expedition groupinvite <playername>"); 
ExpeditionProcessInvite($player22); 
}
}
sub ExpHandler_group_invite {
$found = 0;
$player22 = $_[0];
$connect2 = plugin::LoadMysql();
@AdvInfo = LoadExpeditionInfo();
my $query = "SELECT `player`, `lockout_name`, `lockout_expire` FROM `cust_ext_lockouts` WHERE `player` LIKE '%". $name . "%';";
my $query_handle = $connect2->prepare($query); $query_handle->execute();
		while (@row = $query_handle->fetchrow_array()){
		$found = 1;
		if($row[1] == $AdvInfo[4]){ 
$client->Message(15, "You are Currently locked how can you invite another?");  
}
}
if($found == 0) {
$client->Message(15, "#expedition groupinvite <playername>"); 
ExpeditionProcessGroupInvite($player22); 
}
}
I am not much of a coder but this is what i came up with after a few hours of work i know it needs work but figured i would toss this out there for anyone looking for somewhere to start.... This was created so that once a boss died and a lockout was issued that the invite portion of expedition commands would be disabled....
Reply With Quote
  #2  
Old 02-05-2017, 01:34 AM
yakuza123
Fire Beetle
 
Join Date: Dec 2016
Posts: 3
Default

Here are a couple videos of how it looks in game...
https://youtu.be/l-EBYyKcJNo
https://youtu.be/E9kbMGAezYY
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:16 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3