Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-08-2015, 07:25 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default Vex Thal oddities

As 255 access I get kicked after attempting to move into the zone even with a full group. Players on server access level 0 with bot group can get in. I am baffled! Any ideas?


Celestial
Reply With Quote
  #2  
Old 10-08-2015, 07:29 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Can you get in with 254?
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #3  
Old 10-08-2015, 08:49 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

Ok i logged out and logged back in and got into the zone without any bots. I am not sure whats up with this zone.
Reply With Quote
  #4  
Old 10-08-2015, 09:29 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

So, it was strictly bot-related?
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #5  
Old 10-08-2015, 09:52 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

VT is special. I haven't looked into it myself, but there is a zone line in front of where the doors take you on live and where #zone puts you, we put you beyond that when you click on the door.
Reply With Quote
  #6  
Old 10-08-2015, 09:56 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

I was without bots, but another player was able to go in with bots. When I have zoned in before it wouldnt be populated. But, now it is. I am not sure why its now working....

The only difference is that I used my port that has a script i used from a post here. So maybe that is the difference. Before I was using #zone. So maybe its the zone line where u port in???


Celestial
Reply With Quote
  #7  
Old 10-08-2015, 10:12 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Well, the zone line issue should still put you in a populated zone..but, if you try to move past the 'zone line' and go into 'zone proper,' you would be zoned out.

The next time it occurs (hopefully never,) I would wait the 3 minutes to see if your client disconnects..non-population could be a server crash/disco.

(You can also watch your ping/packet loss rate..F10? It will steadily fall off if you have a server crash - until you get the disco message.)

And, if a crash is the issue, check your logs to see what is happening..you may still have a record of the one you experienced if you haven't cleared
your log folder yet.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #8  
Old 10-08-2015, 10:29 PM
jpyou127's Avatar
jpyou127
Discordant
 
Join Date: Nov 2005
Posts: 270
Default

Thanks Ulead and Demonstar55 I did not notice if the zone crashed. But I did get kicked while another player was in zone and that time it did not crash. Could it be that if I use #zone it puts me into another version of that zone that crashes/disco? I am using on this server dynamic zones.

Celestial
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:19 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3