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  #91  
Old 11-13-2014, 09:07 PM
Tyen05
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Going to be moving away from Unity Webplayer and switch to Unity WebGL via Unity 5.

Below are relevant articles about WebGL & .net. The Unity to Eqemu networking framework is in .net.

Visual Studio Tools for Unity (UnityVS)

Microsoft acquires SyntaxTree, creator of UnityVS plugin for Visual Studio

THE FUTURE OF WEB PUBLISHING IN UNITY – AN UPDATE

THE FUTURE OF SCRIPTING IN UNITY

Visual Studio Community 2013 (FREE)

Unity3d to Eqemu networking framework

Microsoft Takes .NET Open Source And Cross-Platform
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  #92  
Old 01-15-2015, 11:19 AM
Tyen05
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Unity Client is now connected to an Eqemu server.

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  #93  
Old 01-22-2015, 08:10 AM
Tyen05
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Initial Spawn



C# Script
http://pastebin.com/vXUpPU9d
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  #94  
Old 01-26-2015, 04:48 AM
Tyen05
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Spawning the right models now.



Gotta work on recreating this whole "model snapping" thing that the EQ client does though, my XYZ is correct.

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  #95  
Old 01-30-2015, 08:55 PM
Tyen05
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  #96  
Old 01-31-2015, 05:02 AM
Tyen05
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woof elf flying kick, lol

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  #97  
Old 02-05-2015, 07:36 AM
Tyen05
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Texture changing script.

http://wiki.eqemulator.org/i?M=Pastebin&Paste=i6gTTn0D


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  #98  
Old 02-05-2015, 07:49 AM
Tyen05
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Ogre female plate on the wood elf looks badass

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  #99  
Old 02-09-2015, 05:14 AM
Tyen05
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playing with aggrozone

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  #100  
Old 02-18-2015, 07:53 AM
jsr
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This is my favourite thread
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  #101  
Old 02-19-2015, 06:56 AM
Tyen05
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Thanks pal.



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  #102  
Old 02-26-2015, 04:08 AM
Tyen05
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dickin around

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  #103  
Old 02-26-2015, 05:22 AM
Maze_EQ
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My jimmies are tingling at this project.

Good work buddy!
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  #104  
Old 03-17-2015, 12:44 PM
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https://github.com/eqbrowser/unity-e...ient-framework is 404'ing now?
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  #105  
Old 03-17-2015, 09:53 PM
Tyen05
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Ya, that stuff isn't used.

Serverside implementation is:
https://github.com/EQBrowserServer/S.../web_interface

Client package is:
http://eqbrowser.com/build/v4.unitypackage
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